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Voxy Map

What you see is what you get — the map draws exactly as far as you can see. Voxy Map turns Voxy's existing LOD data into a real-time fullscreen map: no chunk loading, no world generation — the world you can see becomes a 3D terrain map.
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voxy-map-0.4.0+1.21.1+neoforge.jar

File namevoxy-map-0.4.0-1.21.1-neoforge.jar
Uploader
TsutsutsuuTsutsutsuu
Uploaded
Nov 12, 2026
Downloads
36
Size
6.7 MB
Mod Loaders
NeoForge
File ID
9571534
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:voxy-map-1795822:9571534"

Learn more about Curse Maven

What's new

Voxy Map 0.4.0

0.4.0 adds a block-material map style with a 200-colour palette and per-biome tints, fixes several surface/biome merging bugs, and brings the same feature set to Fabric 26.1.2 and NeoForge 1.21.1. It also fixes two issues found during testing: a driver-level VRAM crash when closing the map on 26.1.2, and a one-frame world flash while the 3D view is still loading.

New "Block colors" map style

  • Added a seventh palette, Block colors (blocks): every surface block is drawn with its real map colour instead of a height ramp — grass, dirt, stone families, sand, wood, leaves, wool, concrete, terracotta and more
  • Backed by a 200-colour material palette (1192 exact block states plus rule-based fallback for unknown/modded blocks), generated from vanilla textures
  • Per-biome tints: grass, leaves and water use the same colours vanilla uses, including the swamp/dark-forest grass modifiers and modded biome names that lost their namespace in Voxy data
  • New biomeColors option (on by default); turning it off uses the palette's flat class colours
  • Block colors is now the default style; the six existing palettes are unchanged

Map correctness

  • Fixed several LOD merge edge cases: coarse water no longer floods finer dry columns, enclosed water is demoted correctly, sea-level/empty-column locks are respected, and a coarser solid no longer overrides a finer floor
  • Fixed surface biome attribution: when the top block is discarded and the column falls back to its floor, the floor block's biome is now used (underground biomes no longer label the surface)
  • Fixed tiles that were treated as "has data" when only empty columns were merged (no more bogus zero-height tiles)
  • Faster first open: sections of one tile are now decoded in parallel batches, with the same deterministic merge order — identical output, much less waiting on large areas
  • A failed id_mappings scan now retries instead of caching an empty water/tint table; tint tables are not reset to plains by a failed scan

3D view and stability

  • Fixed the 26.1.2 NVIDIA VRAM crash when closing the map after leaving it open for a while: one hidden world frame per second keeps Voxy's renderer/upload ring warm, and closing the map now always releases the 3D GPU terrain (keep3dTilesIn2d only applies while the map stays open)
  • Fixed a one-frame world flash while the 3D view was still loading: the 3D pass clears the background even before the first tile exists. This is a background clear, not a UI overlay, so the terrain and labels stay visible
  • Closing the map, changing worlds and leaving 3D all release their resources cleanly; optional vram= lines were added to the debug log

NeoForge 1.21.1

  • Block colors, the material palette, biome tints, biomeColors, the seven-style menu and 9 languages are all backported — feature parity with the Fabric builds
  • Fixed 1.21.1 blocks being colour-mapped wrongly: Voxy's mapping text renders an NBT terminator as ., which made leaf names miss the palette and fall back to the wood class (leaves looked yellow-brown); names are trimmed before lookup now
  • 1.21.1 API adaptations: biome registry access, ResourceLocation, DynamicTexture, pixel format, build height; dry-foliage uses the constant fallback (1.21.1 has no leaf litter)
  • Palette compatibility checked against the 1.21.1 block set: 1062 block states, only 7 missing exact entries (6 air-like blocks + chain, which falls back to a neutral colour)
  • The VRAM keepalive and the 3D loading background fix are ported here too

Fabric 26.1.2

  • Block colors and all 0.4.0 fixes are backported; 26.1.2 and 26.2 now have the same feature set
  • Tile/snapshot/colour cache versions bumped so existing worlds rebuild their colours once after updating

Config and languages

  • Option count is now 61 (added biomeColors), all with localised descriptions
  • Default palette is blocks; defaults were tuned to the tested configuration: 472 MB texture budget, water blur radius 4, render-distance box on, 3D player marker scale 2.5×
  • The style dropdown blocker now accounts for all seven entries, so labels no longer overlap the open menu
  • 9 languages, 192 text keys (new: style name, option name and description)

Caches and compatibility

  • Palette and merge changes bump the tile/snapshot/colour caches: the first map open after updating rebuilds once, then reopens are fast again; NeoForge also invalidates old pre-release tile caches
  • Fabric 26.2, Fabric 26.1.2 and NeoForge 1.21.1 remain client-side only and share the same data pipeline

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