VoxLink

Quickly get you and your friends online, or find playmates in the lobby

VoxLink

Play with your friends, or find new ones in the lobby :D


How to play

Open your world, create a room, get a 6-digit code, send it to your friend, they type it in, done. No port forwarding, no router stuff, no server, you don't even need to know what a public IP is. Install mod, make room, send code, that's it.

Still in Beta. Sometimes connects in seconds, sometimes just… doesn't. Connection success depends heavily on both sides' network: same ISP home broadband usually works fine, campus WiFi, office network, phone hotspot not so much. Both sides on symmetric NAT? Lower success rate. If it fails, both restart the game to refresh NAT ports. We're improving the punch strategies every update.

Terracotta Integration

Starting from 1.0.4, VoxLink integrates Terracotta P2P (optional, not required). You can download and enable Terracotta right inside the mod settings -- it'll run in parallel with VoxLink's own punching for better speed. Terracotta can be faster in simple scenarios, while VoxLink can have better success rates in trickier networks.

Huge thanks to XIOPNM, he joined over 300 remote tests himself. We ran more than 700 total.

Fallback & Relay

Available in VoxLink 1.0.0+

When direct punching fails, VoxLink doesn't give up. Two tricks up its sleeve:

  • Reverse punch -- if one side's NAT is being annoying for forward punching, the other side fires back a reverse punch to sneak around it.
  • Peer relay -- if both of you just can't connect directly (like both on symmetric NAT), VoxLink grabs a suitable player from whoever's online in the public lobby right now and uses them as a relay node. Traffic flows through their client, never through the server. The relay player won't feel a thing -- barely any impact.

Relay can be toggled off anytime in settings. Turn it off and you won't relay for others, but you also can't use others as relay. Fair enough right?

Rooms

Rooms have no player limit, offline players work too. Room names get AI checked before going public. Latency tested around 15-20 ms between Guangdong and Jiangxi, though your actual ping depends on both networks.

Set your room to public when creating it and it'll show up in the lobby. The lobby doesn't leak your IP or anything -- still all P2P. Tags help you find the right room. Both the web panel and in-game client can browse the lobby; copy the room code from the web, or join directly from the client.

Compatibility

Works with Simple Voice Chat (good to go!), and we've also got support for ViaVersion, ViaFabric, and Floodgate.

Now supports Forge, NeoForge, and Fabric 1.20+. The mod itself is multilingual -- 12 languages to pick from: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Spanish, Russian, Portuguese (Brasil), Arabic, Classical Chinese (Wenyanwen), and Latin.

Standalone App

There's also a separate VoxLink app that works across any version -- no mod installation needed. Check the download links above.

Found a bug?

Go to https://github.com/AUGUHDAR/VoxLink/issues, bring your logs, both host and joiner:

.minecraft/versions/<your_version>/logs/latest.log

Starting from 1.1.0, logs are automatically uploaded to help us improve punch success rates. You can disable this in settings. VoxLink never uploads or exposes your private info.

When submitting, please describe both sides' network environment (home broadband / campus WiFi / phone hotspot) so we can pinpoint the issue faster.

The VoxLink Team

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