promotional bannermobile promotional banner

Vongola Block Family

Lets bring forth Katekyo Hitman Reborn into minecraft!

File Details

Mare Ring Update!

  • R
  • Mar 22, 2026
  • 27.02 MB
  • 8
  • 1.19.2
  • Forge

File Name

VongolaFamilyUpdate-2.0.0-forge-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vongola-block-family-1410002:7792498")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The Mare Rings

In contrast to the Vongola rings which are discovery based, The Mare rings require construction. Due to their high potential and incredible power, they are at the cost of later game materials including nether star and dragons breath to construct the blank ring before transforming it into your correct flame ring. Due to their incredible flames, it's hard to keep them stable and dying repeatedly will continue to crack their stability. Forcing their flames into your body to transform yourself into Asura box mode will also wittle at their stability. With great power comes a great cost.


Mare Sky Ring

The Mare Sky Ring grants overwhelming dominion over the battlefield. Its wielder commands divine energy, raining destruction from above and bending the battlefield to their will.

Aura — Dominion of the Heavens

While equipped, the Mare Sky Ring emits a powerful aura of authority. The user gains enhanced mobility and resilience while enemies within range feel the crushing pressure of the Sky Flames. Foes near the wielder suffer weakened strength and slowed movement, while the ring’s energy passively restores the user’s vitality.


Abilities

Sky Burst

Key: Primary Ability
The user fires a concentrated blast of Sky Flame energy that detonates on impact, damaging enemies in a small area.


Seraphim's Barrage

Key: Hold Primary Ability while Flying
While airborne, holding the primary ability unleashes a divine barrage. Multiple Sky Flame blasts rain down from above, striking the ground in rapid succession and devastating the battlefield below.


Celestial Push

Key: Shift + Primary Ability
The user releases a powerful shockwave of Sky Flames that violently pushes enemies away, creating space and disrupting approaching threats.


Heavenly Judgment

Key: Secondary Ability while Flying
Enemies within range are marked for judgment. After a short delay, pillars of heavenly energy descend from the sky, striking all marked targets with devastating force.


Domain of the Sky

Key: Secondary Ability while on the Ground
The user establishes a massive field of dominion. A radiant boundary marks the domain’s edge as Sky Flames flood the area. Enemies inside suffer weakening effects, while those attempting to escape are repelled by the domain’s barrier. The wielder gains enhanced speed and resilience while fighting within their domain.

---------------------------------------------------------------------------------------------------

Mare Lightning Ring – Abilities

Harness the unstable power of Lightning Flames with the Mare Lightning Ring. This ring grants explosive ranged attacks, a volatile transformation, and an aura that overloads nearby enemies with unstable electrical charge.

Primary Ability (Ability Key)
Fires a Lightning Transfer Flame as a fast projectile. On impact it explodes, dealing heavy damage and causing block destruction. Each shot consumes a Lightning Transfer Flame as ammo and has a short 0.5 second cooldown.

Shift + Primary Ability
Primes your body with Lightning energy. The next time you are hit while primed, your body sheds Lightning Transfer Flames that can be collected and used as ammunition for your primary ability.

Secondary Ability (Ability Key)
Activates the Mare Lightning Transformation. Your body becomes infused with violent electrical current, granting powerful defensive enhancements and surrounding you with lightning arcs. This ability requires Hyper Dying Will Level 10 to activate and consumes a life from the Mare Ring each time it is used. The transformation lasts up to three minutes and its cooldown depends on how long it was active.

Passive Aura – Lightning Overload
While wearing the Mare Lightning Ring, nearby enemies within an 8 block radius slowly accumulate Lightning Marks. Every 3 seconds enemies gain a mark. When a sixth mark would be applied, the built-up charge detonates, dealing damage and resetting the marks.

The aura also grants several additional effects:

  • Energy Siphon: A small chance when striking enemies to generate a Lightning Transfer Flame and damage nearby enemies.
  • Cooldown Conduction: Attacking enemies within the aura slightly reduces Lightning ability cooldowns.
  • Static Barrier: Incoming projectiles have a chance to spark off harmlessly.
  • Electrical Feedback: Enemies that strike you in melee may be shocked by retaliatory lightning.
  • Life Drain: Enemies defeated within the aura restore a small amount of hunger.


    --------------------------------------------------------------------------------------------

    Mare Mist Ring – Abilities

    The Mare Mist Ring specializes in deception, illusion, and battlefield control. While wearing the ring, enemies struggle to perceive reality as the mist distorts their senses.

    Passive Aura – Distortion Mist
    Nearby enemies periodically experience visual distortion as the mist interferes with their perception. Targets within range may have their view forcibly shifted and suffer brief slowness, making it harder for them to track or pursue you. The aura represents the Mare Mist Flames subtly bending reality around the user....There's a secret in the mod...can you find it?

    Primary Ability – Hallucination Field (Ability Key)
    Releases a cloud of hallucinogenic mist in an area around the player. Enemies caught inside the field suffer blindness, nausea, and movement slowdown, making it difficult for them to fight or escape.

    Shift Ability – Illusion Clone (Hold Shift + Ability Key)
    Creates several illusionary copies of the player that scatter and move unpredictably. The real user becomes completely invisible for a short time, allowing them to reposition or escape while enemies are distracted by the clones.

    Transformation – Mare Mist Awakening (Secondary Ability Key)
    The Mare Mist Flames fully envelop the user, enhancing mobility and stealth. While transformed the player gains Jump Boost II, Slow Falling, and Night Vision. The user becomes fully invisible while out of combat, but attacking or being struck will reveal them. If no combat occurs for several seconds, the illusion reforms and invisibility returns.

    ----------------------------------------------------------------------------------------

    Mare Cloud Ring

    The Mare Cloud Ring channels the relentless Cloud Flames of Propagation, overwhelming enemies through pressure, control, and stacking damage amplification.

    Passive Aura
    While the ring is equipped, dark purple Cloud Flame energy gathers around the user’s hands. Enemies struck by Cloud Flame abilities become afflicted with Cloud Marks. Each stack increases the damage they take from Cloud Flame users by 6%, up to 5 stacks. Each stack lasts 10 seconds, decaying one at a time if the target avoids further hits.


    Abilities

    Cloud Burst — Hold Primary Ability Key
    Charge and release an expanding burst of Cloud Flames. The longer the ability is held, the larger and more powerful the burst becomes. Fully charged bursts consume a full hunger bar and unleash multiple expanding shockwaves that damage, slow, and knock back enemies while applying Cloud Mark stacks.

    Cloud Propagation — Shift + Primary Ability Key
    Consumes 2 Bones to propagate a Cloud Wolf companion. These wolves are permanently tamed to the player and infused with Cloud Flames. Up to 10 Cloud Wolves may exist at once.

    Mare Cloud Transformation — Secondary Ability Key
    Enter a temporary transformation where the user’s body is empowered by Cloud Flames. While active, the player gains increased attack power, improved movement speed, knockback resistance, and reduced attack speed due to the overwhelming force of the flames. Each transformation consumes one charge from the ring, slowly deteriorating it over time.
    -------------------------------------------------------------------------------


    Mare Ring of Rain

    The Mare Ring of Rain grants powerful rain-flame abilities focused on control, mobility, and overwhelming enemies with fluid attacks.

    While equipped, the ring surrounds the player with a rain-flame aura of blue particles and bubbles, slightly calming incoming force and granting increased movement speed when wet.

    Primary Ability – Explosive Sea Shells (Ability Key)
    Launch condensed Rain Flames that explode on impact. The attack consumes sand as ammunition. Holding the ability charges the attack, allowing multiple shells to fire at once in a powerful shotgun-like burst.

    Shift Ability – Pool of Rain (Shift + Ability Key)
    Create a large pool of Rain Flames around you. Enemies caught inside the area become completely immobilized, allowing you to control the battlefield.

    Transformation – Mare Rain Form (Secondary Ability)
    Release the true power of the ring and transform. While transformed you gain increased movement speed, additional hearts, Dolphin’s Grace, and Water Breathing, along with flowing rain-flame effects around your body.

    The transformation lasts up to 3 minutes, and the cooldown is twice the time spent transformed.

    Each transformation wears down the ring. After three uses, the ring will break once the final transformation ends.

    ---------------------------------------------------------------------------------------

    Mare Storm Ring

    Harness the destructive power of the Storm Flames.

    Primary Ability — Mare Blast
    Launch an explosive Storm Flame projectile. Holding the ability charges the blast, increasing its damage and explosion size.

    Shift + Primary — Cataclysm Drop
    Launch into the air and crash down with a devastating slam that damages enemies and shatters fragile blocks in a wide area.

    Secondary Ability — Crimson Breaker
    Enter a powerful transformation that increases speed, attack damage, attack speed, and maximum health by 50%.
    While active, bare-hand attacks inflict Wither II.

    Requires Hyper Will Level 10 to activate.

    -------------------------------------------------------------------------------------


    Mare Sun Ring

    The Mare Sun Ring radiates intense life-giving flames, granting its wearer powerful regenerative abilities at the cost of the ring’s own stability. Only users with Sun Flames can wear this ring, and once equipped it cannot be manually removed.

    Aura (Passive)
    While wearing the ring, the user gains:

    • Hidden Regeneration I
    • Slow hunger restoration
    • A glowing solar aura and halo
    • Subtle end-flame particles behind the player

    Primary Ability
    None — the Mare Sun Ring focuses entirely on sustaining life and empowering its transformation.

    Secondary Ability – Solar Awakening (Secondary Ability Key)
    Requires Hyper Dying Will Level 10.

    Activating the ring unleashes its true power for up to 3 minutes, granting:

    • 10 hearts of absorption
    • Extremely high regeneration
    • High saturation
    • Golden Sun Flames erupting from the shoulders

    After deactivation, the ability enters a cooldown equal to 2.5× the time it was active.

    Ring Instability

    The Mare Sun Ring cannot withstand its own power forever.

    • Each activation counts as one death toward the ring’s limit
    • After 3 activations, the ring shatters permanently