Voltex-3.0.2
Curse Maven Snippet
What's new
Voltex 3.0.2
- Fixed: stuck on "Joining world" with some mods. Six barrel textures had capital letters in their file names, which Minecraft does not allow, and some mods stop the world from loading when they run into them. The files are lowercase now.
- Electric Wrench: picking up a Fluid Barrel with the wrench now keeps the fluid inside, the same as breaking it with a pickaxe. Before, the fluid was lost.
- Cryo Chamber: breaking the core now drops the rods, the depth module and the input and output items. Before, they were lost. The tanks are emptied, as with other machines.
- Late machines: when a recipe is only waiting for heat, the window now says "Not enough heat" and shows the heat it needs in red. Before, it said "Waiting for input".
- Subtitles for the plasma burst and the magnet sounds.
- Cleaner status text in the magnet, late machine, Industrial Miner and Logistics Node windows. The Structure Wand no longer says "1 blocks".
Guide fixes. After a player report, the guide was checked against the actual recipes:
- Kronium Alloy is crafted on the crafting table from Kronit, crystal plates and a superfluid condensate capsule. It is not made in the restructor.
- The Kronit entry no longer says it repairs power armor (power armor does not wear out).
- Tree resin can't be gathered by hand: the Resin Collector taps it, and the extractor and the cultivator make it too.
- Correct recipe chains for bronze dust, the microcontroller, crystal fiber and crystal plates, and composite.
- Lithium dust: 15% from copper ore, 10% from raw copper, 40% in the industrial washer.
- The crusher, compressor and extractor descriptions now match what they actually process.
- The third cryo rod needs a superfluid condensate capsule. Rod bonuses add up: three rod III make the chamber four times as fast.
- The bioreactor takes a lava capsule, and the stone generator makes cobblestone, not stone.
- The thermogenerator table lists the Cryogenic Heat Exchanger (60 heat, 4,200 FE/t, only when it feeds a Thermal Station).
- Industrial blast furnace heat: 1,200 to 3,600, depending on the recipe.
- Corrected what exotic matter is used for, and how fast the processor nanite chance grows (2.5% per generation, 3.5% on heat).
- The Thermal Station entry is rewritten: 5 FE per unit of heat pushed out, the power cable goes to the back face of the core, storage is 40,000 plus 20,000 per expander, output is 100 heat per tick plus 120 per radiator. A full store does not stop the station.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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