voidchronicle-1.21.1-1.0.5.jar
Curse Maven Snippet
What's new
Version 1.0.5:
- New final boss: the Void Sovereign
- Custom animated health bar for each boss
- Star Devourer remodeled
- Rift Portal can now have any size and shape (no longer only 4x5)
- The return portal now takes you back to the portal you came from
- Void Tank added: unlimited amount per item type, search bar, compatible with hoppers and other mods items
- Tank Segments add more item types and connect with the tank into a single volume
- Tank Link opens the tank from a distance
- Experience Tank: stores experience from the Soul Chamber and nearby orbs.
- New capture system: Capture glyph and Soul Vessels to catch creatures, bosses included
- Soul Chamber: farms the loot of a captured creature and connects to the tank
- 20 new skills and a new Legacy branch on the Void Tree (48 in total); learned skills can be turned on and off
- Void Tree screen is bigger, draggable and zoomable
- New Chronicle story: the book passes through 5 bearers, each with their own color, map ring, equipment tier and Void Tree branch
- Chronicle map: separate pages for armor and tools of each tier, every enchantment and every Automaton tier and special part; better performance when zoomed out
- Chronicle steps that need rituals or multiblocks now show an image of how to build them
- Void enchantments made at the Weaving Altar, plus 22 vanilla enchantments without the randomness of the enchanting table
- Void Square: projects multiblocks and rune rituals with low opacity to help you build them
- Weaving Altar now holds the main item and the result of a ritual, like a pedestal
- Node ritual now places the item on a pedestal instead of dropping it
- Selection screen when more than one ritual is possible on the Runic Stone
- Runes redone as raised plates, with a carving minigame to craft them
- Greater Seal: stops the rift from growing in the chunk and lowers it
- Tier V (Stellar) glove and ritual for the Stellar items
- Accessories now have tiers (I to III), upgraded at the altar
- Seer's Lantern upgrades (tiers I to III)
- Armor remodeled with progressive design: it changes with each piece worn
- Weapons and armor are now useful outside the mod, not only against corrupted creatures, with matching bonuses for each tool
- Automaton parts and commands must now be studied
- Water monsters can pull players, with a unique animation
- New monster sounds
- Mod foods have unique effects
- New versions of vanilla ores in the Crystal Rift and more complex caves
- Crystal Rift glass is now translucent
- Void Village no longer uses regular dirt
- Ore locators are now compasses, with the big needle pointing to the destination
- Void Elevator links blocks at any distance
- Monocle now shows the local Aura
- Study minigame no longer gets too small on higher levels
- Green check on learned glyphs in the crafting screen
- Scroll through workbench tabs with the mouse wheel; workbench recipes reorganized
- Boss summons use fewer items (6 pedestals at most)
- The Automaton Forge now faces the player
- New textures for Antiferro Ore, Antimatter Crystal, Null Essence and Sovereign Heart
- Bug fixes: items stuck on pedestals after rituals, wrong ritual message, JEI text overflow and icons, glove slot missing in modpacks, foods with the same icon
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