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[VMP]VeinMinerPlus++

Server-authoritative chain mining with area and blast modes for Minecraft Forge and NeoForge.
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veinminerplus-4.1.9-dev5-neoforge.jar

File nameveinminerplus-4.1.9-dev5-neoforge.jar
Uploaded
Oct 23, 2026
Downloads
5
Size
221.1 KB
Mod Loaders
NeoForge
File ID
9297110
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vmp-veinminerplus-1674683:9297110"

Learn more about Curse Maven

What's new

📢 VeinMinerPlus 4.1.9-dev5 更新日志(1.21.1 · 测试版)

新增

  • 🔥 打火石现在也能连锁:特殊交互模式下按住连锁键点火,同种方块会按连通范围一起点燃(支持营火、蜡烛、TNT)

修复 / 优化

  • 🧱 特殊交互的连锁范围改为真正的八方向连通:空格、已耕地和不适合的方块不会再被“跨过去”,隔着两格也被锄到的问题已修复
  • ⬜ 白色预览框改为整片区域的外轮廓:相邻方块之间不再有多余的内部线,线宽降到约 1 像素,缺口和空洞按实际边界描线
  • 🎯 准心方块不再出现模组绘制的独立白框和中心空洞白圈,原版选中框保持不变
  • ☁️ 朝天空、生物或无效方块时不再出现白框,也不再保留上一次的旧框
  • 📏 修复远距离(约 500 万格)飞行时白框随镜头整格跳变的问题
  • 🛠 修复 4.1.9-dev4 加载世界时可能崩溃(StackOverflowError)的问题,请务必用本版替换 dev4

提示:联机请保持服务器与客户端为同一版本。


📢 VeinMinerPlus 4.1.9-dev5 changelog (1.21.1 · Beta)

New

  • 🔥 Flint and steel can chain now: hold the chain key in interaction mode to ignite the connected area of the same blocks (works with campfires, candles and TNT)

Fixed / Improved

  • 🧱 The interaction chain area now spreads through real eight-way contact: gaps, already-tilled ground and unsuitable blocks can no longer be bridged, which fixes blocks being tilled across empty space
  • ⬜ The white preview is now one outline around the whole area: no extra internal lines between touching blocks, about one pixel thick, and gaps or holes followed as the real boundary
  • 🎯 The aimed block no longer gets its own mod-drawn white box or a false ring in the middle; the vanilla selection box is untouched
  • ☁️ No outline appears when aiming at the sky, an entity or an invalid block, and the previous outline is dropped immediately
  • 📏 Fixed the outline jumping by whole blocks while flying far from the origin (around 5,000,000)
  • 🛠 Fixed a crash (StackOverflowError) that could happen while loading a world in 4.1.9-dev4; make sure to replace dev4 with this build

Note: for online play, keep server and client on the same version.

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