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[VMP]VeinMinerPlus++

Server-authoritative chain mining with area and blast modes for Minecraft Forge and NeoForge.
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veinminerplus-4.1.8-dev8-forge.jar

File nameveinminerplus-4.1.8-dev8-forge.jar
Uploaded
Oct 23, 2026
Downloads
16
Size
214.6 KB
Mod Loaders
Forge
File ID
9297109
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vmp-veinminerplus-1674683:9297109")

Learn more about Curse Maven

What's new

📢 VeinMinerPlus 4.1.8-dev8-forge 更新日志(1.20.1 · 测试版)

🔥 新增:打火石连锁

  • 特殊交互模式下,打火石可以连锁点燃同种方块:营火、蜡烛、TNT 都按原生逻辑处理
  • 使用你实际点击的那个面,火往哪边长跟手动点一致
  • 准心方块不会重复扣耐久(你自己那一下已经算过)
  • 打火石用光或换成别的物品,剩余队列立刻停止

🔗 交互范围改为“真正连在一起”

  • 收割、锄地、铲路、种植、去皮、Create 应用、打火石统一按 八方向连通(共边和斜角都算)
  • 以前“隔着一格也能被选中”的情况不再出现
  • 已处理、不适用、实际失败的格子不能搭桥,不会把范围带到它外侧
  • 准心方块本身不能处理时,连锁不启动;第一次点击没生效也不会扩散
  • 顺手修掉:锄头对着石头时会把周围草地锄掉的问题

⬜ 白框重做

  • 只画选中区域的立体外轮廓,不再每格一个立方体——实心 3×3 没有内部网格
  • 真实空洞、凹口、窄通道、斜角接触都照常描边
  • 线宽约 1 个物理像素(之前受窗口缩放影响,最低 2.5 像素)
  • 预览上限从 128 提到与服务器一致的 1024

🎯 准心方块不再突兀

  • 准心指着的那一格只保留原版选中框,不再叠加模组白框
  • 区域外轮廓自然经过准心方块,不会硬切出一格缺口
  • 准心在区域内移动、贴边、过转角时,轮廓保持一致,不跟着准心跑
  • 只有准心单格时,不额外画白色盒子

不变的

  • 连通逻辑、实际交互范围、首击确认、方块黑名单、工具消耗与服务端逻辑全程未改。

📢 VeinMinerPlus 4.1.8-dev8-forge changelog (1.20.1 · Beta)

🔥 New: Flint and Steel chaining

  • In the interaction mode, flint and steel now chains through blocks of the same kind: campfires, candles and TNT all follow their vanilla behaviour
  • It uses the face you actually clicked, so fire lands the same way a manual click would
  • The block under your crosshair is never charged durability twice (your own click already counted)
  • The remaining queue stops immediately when the flint wears out or you switch items

🔗 Interaction range now means “actually connected”

  • Harvesting, tilling, path flattening, planting, stripping, Create application and flint and steel all spread through eight-way contact (shared edges and diagonal corners both count)
  • The old “selects a block across a gap” behaviour is gone
  • Already handled, inapplicable or actually failed blocks cannot bridge, so the range never leaks beyond them
  • A chain does not start when the aimed block itself cannot be acted on, and does not spread when the first click had no effect
  • Also fixed: a hoe aimed at stone used to till the grass around it

⬜ Outline rebuilt

  • Only the 3D outer silhouette of the selected area is drawn, no longer one box per block — a solid 3×3 has no inner grid
  • Real holes, notches, narrow corridors and diagonal touches are still outlined
  • Line width is about one physical pixel (previously scaled by window size, at least 2.5)
  • The preview limit rises from 128 to the server-side 1024

🎯 The aimed block no longer stands out

  • The block under your crosshair keeps only vanilla's selection box, with no mod outline stacked on it
  • The area outline now runs naturally through the aimed block instead of cutting a one-block gap
  • The outline stays identical as the aim moves inside the area, along its edge, or over a corner — it no longer follows the crosshair
  • A lone aimed block with no other targets draws no extra white box

Unchanged

  • Connectivity logic, actual interaction range, first-hit confirmation, the block blacklist, tool consumption and all server-side logic are untouched.

Note: for online play, keep server and client on the same version.

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