epicfight-vr-camera-offset-0.3.1-phase1.jar
Curse Maven Snippet
What's new
Version 0.3.1
Added
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Added the new
HEAD_POSITIONcamera tracking mode. -
The VR camera can now follow the animated position of Epic Fight’s Head joint.
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This helps prevent the camera from becoming buried inside the player model during weapon stances, attacks, and animations that move the model vertically.
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Added automatic fallback to the previous body-relative
FIXEDoffset system when Head-joint tracking is unavailable or unsupported. -
Added a new
trackingModeconfiguration option.
Changed
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HEAD_POSITIONis now the default tracking mode. -
The default
verticalOffsetMetersvalue has been changed from0.300to0.150for better positioning when using HEAD_POSITION. -
Existing user-defined offset values are preserved during configuration migration.
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The camera rotation remains controlled by the VR headset. Epic Fight animations only affect the camera position.
Configuration
The new default settings are:
configVersion = 4
[tracking]
trackingMode = "HEAD_POSITION"
[camera]
enabled = true
rightOffsetMeters = 0.000
verticalOffsetMeters = 0.150
forwardOffsetMeters = 0.000
epicFightModeOnly = true
firstPersonOnly = true
debugLogging = true
To return to the previous camera behavior, use:
trackingMode = "FIXED"
VR Comfort Warning
HEAD_POSITION may cause strong or rapid camera movement because the camera follows Epic Fight attack animations, weapon stances, and other animated Head-joint movements.
Stop playing immediately if you experience motion sickness, dizziness, nausea, headaches, eye strain, loss of balance, or other discomfort.
Switch to FIXED mode or stop using the mod if the symptoms continue.
Notes
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Client-side only
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No server installation required
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Designed for Minecraft 1.20.1
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Tested with Vivecraft 1.20.1-1.3.15 and Epic Fight 20.14.17
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Custom models, armatures, animation packs, and Epic Fight addons may behave differently
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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