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Vitalwane

A hardcore survival mod adding stamina, temperature, thirst, fatigue,sanity, and wound & infection systems.
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vitalwane-1.3.0.jar

File namevitalwane-1.3.0.jar
Uploader
Rpanda_AlexxRpanda_Alexx
Uploaded
Sep 13, 2026
Downloads
32
Size
129.9 KB
Mod Loaders
Forge
File ID
8871028
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vitalwane-1670342:8871028")

Learn more aboutΒ Curse Maven

What's new

Vitalwane 1.3.0 Changelog

πŸ› Bug Fixes

Critical β€” Data Persistence

  • Fixed all vitals (stamina, temperature, thirst, fatigue) resetting to 0 when loading old saves that predate certain fields. Added proper default-value checks in PlayerSurvivalData.readNbt() / load() (Fabric / Forge).

Gameplay β€” Items

  • Honey bottle now restores 35 stamina (was incorrectly 20), matching the original design spec.
  • Fixed medical items being double-consumed when medical cast speed multiplier is set above 1.0. WoundSystem.completeCast() now calls player.stopUsingItem() after consuming the item, preventing finishUsing() from consuming a second item.

✨ Changes

Advancements

  • "First Blood" trigger changed: was "take damage from a zombie" (entity_hurt_player restricted to zombies); is now "sustain a wound" β€” granted directly by code the moment any wound type (bite, pierce, hit, burn, poison, bruise) is actually applied to the player. Uses an impossible criterion awarded via grantCriterion / award.
  • Advancement description updated to "Sustain a wound".

πŸ”§ Technical

  • Fabric: PlayerSurvivalData.readNbt() β€” added nbt.contains() guards for all four core vitals.
  • Forge: PlayerSurvivalData.load() β€” same guards applied with Mojang mappings (CompoundTag).
  • Forge: fixed ServerAdvancementManager.getAdvancement(ResourceLocation) call (was incorrectly .get()).

  • New Items

    Item Stack Function
    Thermometer 1 Right-click to display current body temperature and thermal status (Normal / Overheating / Freezing)
    Canteen 1 Reusable water container β€” fill at water sources, drink to restore thirst without consuming the item
    Burn Ointment 16 Required treatment step for Burn wounds (from lava/fire/hot floor)
    Antidote 16 Treats Poison wounds (cave spiders) and clears active infection
    First Aid Kit 8 One-click complete treatment β€” applies disinfectant, herbal ointment, burn ointment, antidote, arrow pull, and bandage simultaneously to a single wound
    Energy Bar 16 Consumable snack restoring +20 stamina, +10 fatigue, +5 thirst

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