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Vital Relics

A highly configurable relic mod for Minecraft.
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vitalrelics-neoforge-1.21.1-0.7.6.jar

File namevitalrelics-neoforge-1.21.1-0.7.6.jar
Uploader
leaked32leaked32
Uploaded
Aug 30, 2026
Downloads
15
Size
250.9 KB
Mod Loaders
NeoForge
File ID
8767330
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vital-relics-1666655:8767330"

Learn more about Curse Maven

What's new

Vital Relics v0.7.6

New Content

  • Added a new offensive charm centered around bleeding and sustained damage.

  • Added the new passive skill Lingering Wound.

    • A portion of damage dealt becomes persistent wound damage.
    • The accumulated wound limits how much health the target can recover for a period of time.
  • Added the new passive skill Iron Curtain.

    • Enables stronger handling of extended invulnerability frames for defensive relics.
  • Added the new spell Healing Ray.

    • Heals the living entity currently targeted by the caster.
    • Healing scales with the caster's attack damage and spell intensity.
  • Added the new Disenchantment spell to the Arcane Reforging Charm.

  • Split the previous purification behavior into separate spell actions for curse removal and anvil-penalty purification.

Relics & Balance

  • Added recipes and supporting data for the new offensive charm.
  • Extended the duration of Lingering Wound's healing-prevention state.
  • Improved handling of relic-granted flight and its internal state.
  • Improved cleanup of temporary relic state when entities leave the game or the server shuts down.
  • Improved compatibility of combat and passive-skill handling with other mods.

Guide Book

  • Significantly polished the in-game guide book.
  • Fixed untranslated guide-book titles, subtitles, and surrounding text.
  • Improved localization of guide-book content.
  • Players are now given the guide book when joining for the first time.
  • Improved presentation of relic mechanics and configuration information.

Visual Improvements

  • Reworked and improved a number of relic textures.
  • Added new textures for recently introduced relics.
  • Improved visual distinction between several existing accessories.

Compatibility & Internals

  • Refactored common event handling to reduce duplicated Forge and NeoForge logic.
  • Moved more platform-specific behavior behind the runtime abstraction.
  • Improved Scheduler state management and entity cleanup.
  • Improved compatibility of direct damage handling with global damage events and other mods.
  • Cleaned up a number of internal systems without changing their intended gameplay behavior.

Release Infrastructure

  • Improved GitHub release automation.
  • Release versions are now injected directly from the Git tag during the Gradle build.
  • Release JAR filenames and embedded mod versions now remain synchronized.
  • Added improved mod metadata for distribution and compatibility.

Fixes

  • Fixed several missing translations.
  • Fixed guide-book localization issues.
  • Fixed issues surrounding curse removal and anvil repair penalties.
  • Fixed state-management edge cases affecting flight and temporary passive effects.
  • Various cleanup and compatibility fixes across both Forge 1.20.1 and NeoForge 1.21.1.

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