vitalrelics-neoforge-1.21.1-0.7.6.jar
Curse Maven Snippet
What's new
Vital Relics v0.7.6
New Content
Added a new offensive charm centered around bleeding and sustained damage.
Added the new passive skill Lingering Wound.
- A portion of damage dealt becomes persistent wound damage.
- The accumulated wound limits how much health the target can recover for a period of time.
Added the new passive skill Iron Curtain.
- Enables stronger handling of extended invulnerability frames for defensive relics.
Added the new spell Healing Ray.
- Heals the living entity currently targeted by the caster.
- Healing scales with the caster's attack damage and spell intensity.
Added the new Disenchantment spell to the Arcane Reforging Charm.
Split the previous purification behavior into separate spell actions for curse removal and anvil-penalty purification.
Relics & Balance
- Added recipes and supporting data for the new offensive charm.
- Extended the duration of Lingering Wound's healing-prevention state.
- Improved handling of relic-granted flight and its internal state.
- Improved cleanup of temporary relic state when entities leave the game or the server shuts down.
- Improved compatibility of combat and passive-skill handling with other mods.
Guide Book
- Significantly polished the in-game guide book.
- Fixed untranslated guide-book titles, subtitles, and surrounding text.
- Improved localization of guide-book content.
- Players are now given the guide book when joining for the first time.
- Improved presentation of relic mechanics and configuration information.
Visual Improvements
- Reworked and improved a number of relic textures.
- Added new textures for recently introduced relics.
- Improved visual distinction between several existing accessories.
Compatibility & Internals
- Refactored common event handling to reduce duplicated Forge and NeoForge logic.
- Moved more platform-specific behavior behind the runtime abstraction.
- Improved Scheduler state management and entity cleanup.
- Improved compatibility of direct damage handling with global damage events and other mods.
- Cleaned up a number of internal systems without changing their intended gameplay behavior.
Release Infrastructure
- Improved GitHub release automation.
- Release versions are now injected directly from the Git tag during the Gradle build.
- Release JAR filenames and embedded mod versions now remain synchronized.
- Added improved mod metadata for distribution and compatibility.
Fixes
- Fixed several missing translations.
- Fixed guide-book localization issues.
- Fixed issues surrounding curse removal and anvil repair penalties.
- Fixed state-management edge cases affecting flight and temporary passive effects.
- Various cleanup and compatibility fixes across both Forge 1.20.1 and NeoForge 1.21.1.
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