Visuality: Reforged

Little visual improvements by adding a bunch of new particles.
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[NeoForge]Visuality: Reforged 3.0.0 for 1.21.8

File namevisuality-3.0.0.jar
Uploader
DragonsPlusDragonsPlus
Uploaded
Aug 2, 2026
Downloads
18
Size
130.1 KB
Mod Loaders
NeoForge
File ID
8559474
Type
R
Release
Supported game versions
  • 1.21.8

Curse Maven Snippet

NeoForge

implementation "curse.maven:visuality-reforged-704256:8559474"

Learn more about Curse Maven

What's new

Visuality: Reforged 3.0.0

Added

  • Add a configurable RGB color for slime blob particles under slime.color in the client config.
  • Add #namespace:tag item selectors to entity armor particle-emitter entries while keeping existing item ID entries compatible.
  • Add distinct cold and warm feather hit particles for the matching chicken variants on Minecraft 1.21.8.
  • Add German, Argentinian Spanish, European Spanish, French, and Polish translations, and translate the new slime color option.

Changed

  • Blend rain water-circle colors using Minecraft's client biome color blending instead of using a single raw biome color.
  • Update the emerald particle texture from Fabric Visuality and refresh the normal chicken feather texture on Minecraft 1.21.8.

Fixed

  • Prevent non-living client entities such as Ender Dragon parts and interaction entities from entering the living-entity hit-particle path (#32, #34).
  • Keep malformed particle-emitter JSON files unchanged, log a clear error, and retain the last valid runtime configuration instead of silently replacing files with defaults (#25).
  • Reduce the default soul-sand and soul-soil ambient particle rate and add an optional per-entry interval setting (#13).
  • Spawn armor sparkles during living-entity ticks instead of only attempting them when the wearer takes damage (#23, #36).
  • Add #namespace:tag block selectors and use NeoForge common ore tags so compatible modded ores, including GTCEu ores, can sparkle (#24).
  • Apply resource-pack emitter JSON without a conditions object instead of skipping it.

Build and publishing

  • Upgrade Mod Publish Plugin to 2.1.1, add an opt-in -PpublishDryRun=true validation mode, and declare the project as client-only for CurseForge and Modrinth.
  • Upgrade the Gradle wrapper to 9.2.1 and ModDevGradle to 2.0.143.

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