0.5.0beta - MC 1.20.1 (fabric)
Curse Maven Snippet
What's new
New License
We changed Visor license from LGPLv3 to MPL-2.0
This license is much less strict and allows addon developers to license their work however they want.
Older releases stay on LGPLv3!
New features
Treadmill support (kat and infinadeck)
Wasn't tested, main goal was to add it to prepare for 0.7.0 major architecture work. If you have treadmill, test it with Visor and let us know!
Vulkan support
Only as a bridge between openGL Minecraft rendering and VR session
Helpful in case you have intel GPU or using VR runtime that doesn't like OpenGL
This feature does not make whole game render through Vulkan, only already prepared eye textures are sent via Vulkan!
To enable, go to [VR Settings->Rendering->Graphics API]
Improvements
- Added support for Slim texture on hands
- Added swing_in_creative option, to toggle on/off swinging in creative gamemode
- Added Hungarian language (Thanks to 'Drelaky')
- Added French language (Thanks to 'Thyfus')
Compatibility
- DynamicFPS added support
- Blur added support
API changes (for addon developers)
- Body haptics API
- Hand trackers API
- Treadmill API
- Hand and body trackers data now is handled for remote players on client as well
- VR Vector math now matches Minecraft
Added provider register events
Extend or modify list of VR hardware vendors (for body/hand trackers, treadmill, body haptics)
if you are working on VR hardware, you can easily implement yours to test in Minecraft It is also a solution for addon devs, in case Visor do not support hardware you need
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

