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VIRTUAL PROCESSING

Virtual Processing brings AE2-compatible virtual Mekanism automation: install machine modules in an Assembly Core, encode patterns, and process item, fluid, and chemical recipes without building every physical machine.
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virtualprocessing-0.1.9.17-alpha.jar

File namevirtualprocessing-0.1.9.17-alpha.jar
Uploaded
Sep 6, 2026
Downloads
31
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8823877
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:virtual-processing-1675409:8823877"

Learn more about Curse Maven

What's new

Virtual Storage

- Expanded to store Mekanism items, fluids, and chemicals in independent categories.

- Added physical disks and custom type upgrades for each category.

- Maintained the progressive limit of up to 800 item types, with custom capacities for fluids and chemicals.

- Corrected the display of quantities: fluids and chemicals now correctly use mB, B, kB, and larger units.

- Improved integration with AE2, including channel usage, safe pause without power, and direct access via Pattern Encoder when applicable.

- Fixed the import of disks with many types into already populated storage.

- Incompatible or damaged disks are not consumed or modified.

- Disk tooltips now show capacity, number of types, stored resources, and their respective quantities.

## Storage Converter

- Created a secure system for universal storage discovery and conversion using public APIs.

- Added support for vanilla inventories, common and portable AE2 cells, Sophisticated Storage/Backpacks, Iron Chests, and compatible Create vaults.

- Infinite, ambiguous, or unverifiable sources are rejected without altering the original item.

- Conversion preserves source, content, capacity, progress, and power when closing the GUI, saving the world, or breaking the block.

- Packaging now distributes all stored types first and only then large quantities, reducing unnecessary partial disks.

- Added stackable quantity and speed upgrades, with recipes, persistence, and proportional consumption.

- Maintained the ratio of 1 FE for each unit of capacity effectively converted.

- Reorganized GUI, with a non-overlapping power bar and tooltip showing current power, capacity, and consumption.

## Pattern Organizer

- Added as the central Pattern Provider for the AE2 network, without needing to directly access the Assembly Core.

- Virtual patterns can be stored, published, and routed to Assembly Cores and compatible modules on the same network.

- Added individual selection of Cores and modules authorized to run each recipe.

- Stored patterns can be reconfigured with a right-click, without needing to remove them.

- Enlarged grid, scroll navigation, and vertical scroll bar.

- Locked slots are visually displayed, and expansions cannot be removed when additional spaces are in use.

- The Organizer no longer uses power and acts only as a logical network controller.

- GUI and model redesigned for a computer/pattern controller look and feel.

## Interface and visual identity

- Virtual Storage and Storage Converter GUIs have been reorganized to avoid overlapping text, buttons, slots, and bars.

- Removal buttons clearly identify items, fluids, and chemicals.

- Pattern Organizer received a new dark metal and glass model, maintaining the mod's technological identity.

- Old and new upgrades received sharper 64x64 textures and improved scaling in the hand, inventory, floor, and frames.

- Added a light visual animation to Assembly Core, running only on the client side.

## Manual and Translations

- The tutorial book has been completely reorganized.

- The old scattered pages have been consolidated into 16 short, progressive chapters.

- Added new cover, revamped interface, and internal illustrations.

- Updated content for Assembly Core, modules, Pattern Encoder, JEI, Pattern Organizer, Industrial Foregoing, Virtual Storage, Converter, disks, power, fluids, chemicals, multiplayer, and data recovery.

- English and Brazilian Portuguese translations revised and kept consistent.

## Security, Migration, and Compatibility

- Legacy data from disks and Virtual Storage has explicit migration.

- Import and conversion operations validate the result before consuming the source.

- Rejected items remain physically intact and display a recoverable cause.

- Chemical Storage has been marked as legacy: existing blocks remain registered and readable to preserve old worlds, but new recipes and acquisition via the creative tab have been disabled.

- Improved synchronization, persistence, data limits, and interoperability with AE2, NeoForge, Mekanism, and Applied Mekanistics.

## Validation

- Unit test suite approved.

- 30 GameTests of storage, conversion, persistence, AE2, and recovery successfully completed.

- Resources, translations, models, and JSON files validated in the final build.

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