It was just a matter of time... Now that Villagers have beds, those with beds have begun to respawn next to their beds when they die.
Villagers Respawn has reasonable basic default options. Single players may install this mod without needing to make any changes.
Villagers will always respawn at their bed in Easy Mode (and almost always respawn in normal and in hard mode)
Villagers will respawn at full normal health (20hp).
Villagers lose some experience when they die (but never a level).
In Hard Mode only, villagers killed by zombies turn into zombies instead of respawning at their bed.
Debugging messages are off (no log spam).
Villagers Respawn offers several configuration options for mod pack writers and server operators to tune the mod to their desired level of difficulty.
You can control if villagers respawning is a lucky miracle (15%-20%) , an erratic ability (25%-75%) or 100% reliable even in hard mode.
You can control whether villagers can't respawn when they become undead in hard mode. (Warning- Iron Golems are not their friends!)
You can also control whether villagers are weakened by death or become stronger because of it.
And you can control whether villagers lose a little xp (but never a whole level) from dying.
I *am* open to suggestions for other configuration options tho getting a 1.15 version out is top priority.
Q: Where is the configuration file?
A: As of 1.14.4 and later, Forge now saves configuration files in the folder : "YourMinecraftFolder/saves/YourWorldName/serverconfigurations".
A: You can find this by going to the Resource Pack, press the button to opening the resource pack folder, then go up one level, and then down into the saves folder.
Q: How do I save one configuration for all new worlds?
A: Save a copy of your desired configuration in the "defaultconfigs" folder.
["Villager Respawn Control Values"]
#Range: 1 ~ 25
respawnHealth = 20
#Respawn Percentage (Normal Difficulty lowers Respawn % by 5%. Hard Difficultylowers Respawn % by 10%.)
#Range: 1 ~ 110 (Yes this is 1% to 110%)
respawnPercentage = 104 (so 99% for normal, 94% for hard.)
#Respawn XpLoss (True: Villagers loses Xp to the start of the level. False: Villager does not lose Xp.)
respawnXpLoss = true
#Zombie Deaths In Hard Mode (In Hard Mode Only, Villagers become zombies when slain by zombies but respawn from other deaths).
hardModeZombieDeaths = true
#Debug Level: 0 = Off, 1 = Log, 2 = Chat+Log
#Range: 0 ~ 2
debugLevel = 0
Like this Mod? Check out our other mods!
Save Your Pets: Instead of dying immediately, pets fall down wounded and you have time to heal them with bandages and golden bandages.
Nasty Mobs: Six Smarter Skeletons with custom AI, abilities, completely configurable.
Enameled Armor: Cover your armor with colored enamel and control whether the enchantment glow displays ( weapons not colored but can control glint).
Happy Trails: Easily Configure movement on your server (or single person game) to be 1 to 11 times faster or slower on almost any solid block!
Harder Branch Mining: Tools to make branch mining more difficult in various ways to encourage caving.
Easy Redstone Extras: Tools to reduce redstone annoyance and make it more fun.
Regrowth: Animals eat grass and promote regrowth. Villagers improve their villages.
Beekeeper: A new villager who buys and sells bee related products including Bee Pollen and Royal Jelly custom foods!
Vending Machine: A vending machine which restocks with 7 random* items every morning. (*or Fixed by Map Designers)
Villagers Respawn: Villagers who have a bed will respawn there (like players!) when they die.
Poor Golems: Hey Buddy, can you spare an ingot? Control over how often and how many iron ingots iron golems drop.