promotional bannermobile promotional banner

Villageria

Villagers who actually work. 8 professions defend, rebuild, light, farm, explore, heal and manage villages. Includes 4 new buildings, 4 Iron Golem types, a shared economy and a working police pistol.
Back to Files

Villageria 1.21.11 NeoForge

File namevillageroles-1.21.11-neoforge-0.2.0.jar
Uploader
bartacibartaci
Uploaded
Aug 11, 2026
Downloads
9
Size
206.2 KB
Mod Loaders
NeoForge
File ID
8623792
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:villageria-1646907:8623792"

Learn more about Curse Maven

What's new

# `villageroles-1.21.11-neoforge-0.2.0.jar`

Minecraft **1.21.11** · **NeoForge** 21.11.45 · Java 21

## 0.2.0 — 1.21.11 NeoForge

The same 1.21.11 source as the Fabric jar for this version — the backport notes
in that changelog (code trades, separate coloured block constants, `EntityType`,
`knockback` without a damage source) apply here too. Only the entry point
differs.

### What the NeoForge build does differently

- **Registration** waits for `RegisterEvent`, because NeoForge freezes the
  registries outside it, and that event fires once per registry: blocks, items,
  points of interest, the nocturnal schedule attributes and the professions are
  each registered in their own pass. The professions and schedules are then
  resolved back out of the registries during common setup, which is also when
  the trades are installed.
- **Events**: `ServerStarting/Started/Stopping`, `ServerTickEvent.Pre`,
  `ChunkEvent.Load`, `BlockEvent.BreakEvent`, `LivingDeathEvent`,
  `RegisterCommandsEvent` — all forwarded to the shared `VillageRolesCore`.
- **Creative tab** entries come from `BuildCreativeModeTabContentsEvent`;
  **config** from `FMLPaths.CONFIGDIR`.

### Verified
Dedicated server boots, all registries accept, mixins apply, world loads, no
errors.

This mod has no related projects