Description
To report bugs or suggest features click here
For test builds click here
THE IN-GAME WIKI UPDATE IS NOW LIVE
Information will be reminded every so often about the wiki system, to access it, either use: The book given to you on right click, /vrwiki command, or by press the I key, which is configurable.
CLICK HERE FOR THE VILLAGE RECRUITS MODPACK
FAN MADE ADDONS:
Recruits: Village Expansion is an addon for Recruits that introduces a fully autonomous village system. Each settlement has its own center, faction, and internal logic, allowing villages to function as living communities capable of organizing themselves, growing, and defending their territory without player involvement.
Villages created by this addon are not static structures: they are active entities that manage recruits, assign roles, maintain their identity, and react to world events. Each village can expand, build functional structures, establish territory, and maintain internal balance between civilians, soldiers, and resources.
The goal is to turn villages into autonomous factions, consistent and believable, interacting dynamically with the world and the player. The result is a more alive, emergent, and strategic experience that integrates seamlessly with Recruits.
Its recommended to play at a max simulation distance of 15 or 16 because villages also do all the important stuff outside of simulation distance and naturally generated villages will spawn in loaded chunks by render distance or pregenerated not by simulation distance anymore.In version 1.0.7.17 (and versions after it) you will be able to play with a low render distance because villages now also spawn outside of render distance
To disable natural spawning factions do /datapack enable "village_recruits:no_natural_villages" or better if you enable it before making the world vanilla villages will stay!
HOW TO USE AND GET THE NEW COMPANION
Compatible mods
1. ewewukek's Musket Mod gives muskets to crossbowman that will spawn more frequently than normal when added guns are more rare after the economy nerf mod link: here
2. Craftable turrets to help you protect your villages mod link: here
3. If TACZ + Recruits TACZ is installed its generally recommended to use these two mods, one for realistic sound travel of gunfire, and another for immersion:
https://www.curseforge.com/minecraft/mc-mods/tacz-presence
https://www.curseforge.com/minecraft/mc-mods/gunfire-overhaul-echoes-of-the-battlefield
BATTLE TANKS UPDATE IS RELEASED!
If https://www.curseforge.com/minecraft/mc-mods/laendli-transport and https://www.curseforge.com/minecraft/mc-mods/recruits-x-laendli-transport-addon are installed, you can have battle tanks fielded by your faction!
Upcoming Updates
These features are planned and will arrive in future releases:
- Improving player factions villages
Recommended optimization mods
These mods are highly recommended to improve performance and reduce lag(the game will lag a bit at the start but it will stabilize):
Recommended optimization mods:
-Staaaaaaaaaaaack (Stxck) (by frankV)
- Let Me Despawn (by frikinjay)
- Radium Reforged (by Asek3)
- Almanac Lib (by frikinjay)
- Embeddium (by FiniteReality)
- ServerCore (by Wesley8081)
- ModernFix (by embeddedt)
- Entity Culling Fabric/Forge (by tr7zw)
- FerriteCore (NeoForge) (by malte0811)









