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Villager Recruits: Village Expansion

Addon for Recruits that introduces autonomous villages with their own center, faction, roles, and internal logic. Settlements organize themselves, manage recruits, and function as self‑sustaining communities without player intervention.
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Description

To report bugs or suggest features click here

For test builds click here

THE IN-GAME WIKI UPDATE IS NOW LIVE

Information will be reminded every so often about the wiki system, to access it, either use: The book given to you on right click, /vrwiki command, or by press the I key, which is configurable.

CLICK HERE FOR THE VILLAGE RECRUITS MODPACK

FAN MADE ADDONS:

Caravans & Convoys x Village Expansion Compatibility - Minecraft Mods - CurseForge FOR 1.0.7.17 or TC-127

Recruits: Village Expansion is an addon for Recruits that introduces a fully autonomous village system. Each settlement has its own center, faction, and internal logic, allowing villages to function as living communities capable of organizing themselves, growing, and defending their territory without player involvement.

Villages created by this addon are not static structures: they are active entities that manage recruits, assign roles, maintain their identity, and react to world events. Each village can expand, build functional structures, establish territory, and maintain internal balance between civilians, soldiers, and resources.

The goal is to turn villages into autonomous factions, consistent and believable, interacting dynamically with the world and the player. The result is a more alive, emergent, and strategic experience that integrates seamlessly with Recruits.

Its recommended to play at a max simulation distance of 15 or 16 because villages also do all the important stuff outside of simulation distance and naturally generated villages will spawn in loaded chunks by render distance or pregenerated not by simulation distance anymore.In version 1.0.7.17 (and versions after it) you will be able to play with a low render distance because villages now also spawn outside of render distance

To disable natural spawning factions do /datapack enable "village_recruits:no_natural_villages" or better if you enable it before making the world  vanilla villages will stay!

 

 

HOW TO USE AND GET THE NEW COMPANION

 

Compatible mods

1. ewewukek's Musket Mod gives muskets to crossbowman that will spawn more frequently than normal when added guns are more rare after the economy nerf mod link: here

2. Craftable turrets to help you protect your villages mod link: here

3. If TACZ + Recruits TACZ is installed its generally recommended to use these two mods, one for realistic sound travel of gunfire, and another for immersion:
https://www.curseforge.com/minecraft/mc-mods/tacz-presence
https://www.curseforge.com/minecraft/mc-mods/gunfire-overhaul-echoes-of-the-battlefield

 

BATTLE TANKS UPDATE IS RELEASED!

 

If https://www.curseforge.com/minecraft/mc-mods/laendli-transport and https://www.curseforge.com/minecraft/mc-mods/recruits-x-laendli-transport-addon are installed, you can have battle tanks fielded by your faction!

 

Upcoming Updates

These features are planned and will arrive in future releases:

- Improving player factions villages

Recommended optimization mods

These mods are highly recommended to improve performance and reduce lag(the game will lag a bit at the start but it will stabilize):

Recommended optimization mods:

-Staaaaaaaaaaaack (Stxck) (by frankV)
- Let Me Despawn (by frikinjay)
- Radium Reforged (by Asek3)
- Almanac Lib (by frikinjay)
- Embeddium (by FiniteReality)
- ServerCore (by Wesley8081)
- ModernFix (by embeddedt)
- Entity Culling Fabric/Forge (by tr7zw)
- FerriteCore (NeoForge) (by malte0811)

The Villager Recruits: Village Expansion Team

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