Simple mod that adds a craftable musket. Use RMB to both load and fire. Doesn't work under water
Look for recipes in Images tab
Configuration file is stored in world's serverconfig directory. Configurable values are damage, bullet speed and accuracy
As already mentioned on github page:
You may include this mod in any modpack, private or public, along with any modifications. (please notice if it's been modified)
would be really cool if this mod was expanded on with cannons, single action revolvers and other time period correct weaponry.
can i use this with fabric?
Will this mod be updated to 1.16.5 soon?
How do I configure this??
Hey there, I am a huge fan of this mod and with it on 1.16.4 it makes it hella fun to have small skirmishes with friends and battle the new mobs in the Nether. I have a few Ideas/Issues with this mod as much as I love it. The crafting seems fine but I feel like since the weapons damage is so high power where it can take out even the most toughest enemies within reason its reload should be maybe a tad bit longer. Its easy to craft in my opinion and you get 3 rounds per craft as well which I feel it should be 1 to make it more expensive to use or make it so you use iron ingots instead of iron nuggets. I will say the accuracy is quite good were its range becomes bad at around 10 blocks making it not a fucking lazerbeam and making the bow and crossbow better for more long range. another suggestion could be to make different types of rounds like stone, Iron, and netherite rounds which do more damage but that's more of a "stupid" Idea. I just feel the cheapness of crafting it makes it a really OP weapon for early game in survival. I know it's not something that would be in minecraft but maybe a small balance could make it a weapon were ammo is expensive but worth its damage.
Sorry for the really long message but I feel I just want to give some advice on how to "balance" this better for survival. Thanks for making this mod though and please don't see my views as me trying to shit on it.
Hello, Wanderer Trapper mod says i can make this uncraftable so it would obtainable only defeating the mob it adds. How can i do that?
Really great mod but i like that type of special interactions.
Will this ever be transferred to Fabric?
Do you plan on adding enchantments to the musket?
Tried this to the ender dragon. It one-shot the boss almost instantly, LOL! is that normal?
In reply to eee51:
hi! that is definitely not normal) musket should deal 20-ish damage. probably some other mod interfering with it. can you please post list of mods you're running?
I can't even craft anything with the mod. It doesn't work.
In reply to xxkamaaryxx:
hi! are you sure you're using crafting grid and not the recipe list? personally, i've never encountered issues like this before in any mod
Great as simple is that. Thank you for updating the mod.
oh yeah i've been waitin for 1.16.4 thanks and keep up the good work
hi all! i've uploaded 1.16.4 version for the latest stable forge version (also tested on forge 35.1.13)
nothing changed, just a fresh build
Can I freely change the loading speed of the musket? My version is 1.15.2. I am a Chinese player. I like this module very much. I also promoted this module in Chinese game forums, but I want to know how I can change the reload speed (I don’t Understand English, I use Google Translate, there may be some errors) Thanks♪(・ω・)ノ
In reply to afuoooooooo:
hi! unfortunately reload time is tied to animation and sound code, so it cannot be changed easily
In reply to ewewukek:
It’s okay, but thank you for making this mod|ू・ω・`)
1.16.4 please
mod doesn't work on 1.16.4