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[TaCZ] Villager Guard Gunners

Allows Guard Villagers to use TaCZ firearms with tactical combat, ammunition management, and configurable ally protection.
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villagerguardgunners-1.6-dev.jar

File namevillagerguardgunners-1.6-dev.jar
Uploader
GamerGaming_GamerGaming_
Uploaded
Sep 2, 2026
Downloads
216
Size
1.3 MB
Mod Loaders
Forge
File ID
8791771
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:villager-guard-gunners-1671325:8791771")

Learn more about Curse Maven

What's new

Villager Guard Gunners 1.6 Alpha 1

This alpha expands villages into coordinated defense networks while lowering the minimum required Forge version.

Added

  • Added persistent village readiness states: Peace, Watch, Alert, Siege, and Recovery.
  • Ringing village bells now places nearby defenses on Watch.
  • Confirmed threats and raids automatically increase village readiness.
  • Added automatic guard duties at Village Defense Buildings, including sentry, drill, overwatch, and muster positions.
  • Guards are assigned to duties based on village readiness and their available weapons.
  • Added saved squad patrol routes created with the Squad Command Ledger.
  • Added datapack support for custom defense-duty positions.
  • Added /vgg defense commands for operators to inspect readiness, defense networks, staffing, duties, and recent events.
  • Added configuration options for readiness timing, automatic duties, patrol movement, waypoint pauses, and unreachable-waypoint handling.

Improved

  • Ranged-only positions require guards equipped with TaCZ guns or crossbows.
  • Combat, Guard Orders, temporary squad commands, following, and resupply continue to take priority over routine duties.
  • Patrol and duty processing remains limited to loaded guards and chunks.
  • Lowered the minimum supported Forge version to 47.4.10.
  • Newer Forge 47.x releases remain supported.

Fixed

  • Patrol routes with no loaded waypoints no longer suppress normal guard behavior.
  • Guards can skip unreachable or unloaded waypoints when another loaded waypoint is available.
  • Blocked, flooded, unsupported, or out-of-bounds duty positions are no longer assigned.
  • Repaired duty positions automatically become available again.
  • Duty and patrol systems no longer load chunks to locate unavailable destinations.

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.10 or newer 47.x release
  • Guard Villagers 1.20.1-1.6.19
  • Timeless and Classics Zero 1.1.8-hotfix
  • Fzzy Config 0.7.6 for Minecraft 1.20.1
  • Kotlin for Forge 4.12.0

This is an alpha build. Back up important worlds before testing. Village Defense Buildings remain disabled by default and must be enabled through the server configuration.