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[TaCZ] Villager Guard Gunners

Allows Guard Villagers to use TaCZ firearms with tactical combat, ammunition management, and configurable ally protection.
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villagerguardgunners-1.6-dev.jar

File namevillagerguardgunners-1.6-dev.jar
Uploader
GamerGaming_GamerGaming_
Uploaded
Sep 2, 2026
Downloads
216
Size
1.3 MB
Mod Loaders
Forge
File ID
8791771
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:villager-guard-gunners-1671325:8791771")

Learn more about Curse Maven

What's new

Villager Guard Gunners 1.6 Alpha 1

This alpha expands villages into coordinated defense networks while lowering the minimum required Forge version.

Added

  • Added persistent village readiness states: Peace, Watch, Alert, Siege, and Recovery.
  • Ringing village bells now places nearby defenses on Watch.
  • Confirmed threats and raids automatically increase village readiness.
  • Added automatic guard duties at Village Defense Buildings, including sentry, drill, overwatch, and muster positions.
  • Guards are assigned to duties based on village readiness and their available weapons.
  • Added saved squad patrol routes created with the Squad Command Ledger.
  • Added datapack support for custom defense-duty positions.
  • Added /vgg defense commands for operators to inspect readiness, defense networks, staffing, duties, and recent events.
  • Added configuration options for readiness timing, automatic duties, patrol movement, waypoint pauses, and unreachable-waypoint handling.

Improved

  • Ranged-only positions require guards equipped with TaCZ guns or crossbows.
  • Combat, Guard Orders, temporary squad commands, following, and resupply continue to take priority over routine duties.
  • Patrol and duty processing remains limited to loaded guards and chunks.
  • Lowered the minimum supported Forge version to 47.4.10.
  • Newer Forge 47.x releases remain supported.

Fixed

  • Patrol routes with no loaded waypoints no longer suppress normal guard behavior.
  • Guards can skip unreachable or unloaded waypoints when another loaded waypoint is available.
  • Blocked, flooded, unsupported, or out-of-bounds duty positions are no longer assigned.
  • Repaired duty positions automatically become available again.
  • Duty and patrol systems no longer load chunks to locate unavailable destinations.

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.10 or newer 47.x release
  • Guard Villagers 1.20.1-1.6.19
  • Timeless and Classics Zero 1.1.8-hotfix
  • Fzzy Config 0.7.6 for Minecraft 1.20.1
  • Kotlin for Forge 4.12.0

This is an alpha build. Back up important worlds before testing. Village Defense Buildings remain disabled by default and must be enabled through the server configuration.

This mod has no additional files