ViesCraft Machines

Airships through the eyes of Vies!

File Details

viescraftmachines-1.19.2-2.0.0.jar

  • R
  • Oct 2, 2022
  • 9.21 MB
  • 592.6K
  • 1.19.2
  • Forge

File Name

viescraftmachines-1.19.2-2.0.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:viescraft-airships-246795:4015230")
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This release is a mod rewrite and my biggest update so far. I had to rewrite almost ever aspect to migrate to the Machine Type Swapping system.

 

- Redesigned the way machines are acquired and how they work with the new system, Machine Type Swapping! There is now only one kind of chassis that can be made now, called the "Machine Chassis". These will still require the 3 construction kits to be applied like before and the machine wrench to complete the machine. This machine doesn't move and can't be powered on. It can still hold items via the storage system, play music, upgrades can be socketed, and detailing kits can be applied. Only one person can ride in it at a time. To make this machine move, you will have to insert an Instruction Kit in the Instruction slot via the gui. The model of the machine will change and the machine gains all of the abilities of that machine type. The instruction kits can only be inserted and remove while a machine is powered on. Active fuel is saved when swapping the instruction kits. If there are stored items and the machine type changes to a type that doesn't have that much space (going from a hauler to flying type) all items in the unsupported slots are dropped.

 

NOTE: Any old machine types will automatically be converted to the new Basic Machine entity with the corresponding Instruction Kit already socketed. So for example, a flying machine will become a new machine with the Instruction Kit (Flying) already socketed. Any stored items will be carried over.

 

- The "Machine Chassis" now has visual ques for the construction kits it has applied. These will look like storage crates (with the material of the kit applied) that sits inside the chassis frame. All of the old visual ques are still active.
- Sea Machines now have 2 storage slots instead of 1. (54 item max)
- Added a new item, Machine Deed. [Shift + Right-Click] any machine you own to disown it. Any player who rides in it after that will become the new owner. Can only be used on machines you own.
- Added a mouseover tooltip that will display when a machine has no owner.
- Changed all admin complete machine items. They now spawn a basic machine with the appropriate instruction kit in it and a masterwork machine upgrade.
- Updated textures for the following items: Machine Pellet, Panel Construction Kit, Metal Construction Kit, Cloth Construction Kit, Kit Framework, Small Durability Kit, Large Durability Kit, Max Durability Kit, Small Energy Kit, Large Energy Kit, Max Energy Kit, Machine Chassis, Logic Circuit, Adaptive Circuit, Flying Instruction Kit, Ground Instruction Kit, Sea Instruction Kit, Hauler Instruction Kit, Machine Remover (Admin), Owner Eraser (Admin), Max Maintenance (Admin), Machine Breaker (Admin), Texture Shifter (Admin), Player Dismounter, Ignition Key, all detailing kits, durability kits, energy kits, Basic Framework, Chassis, logic circuits, adaptive circuits, instruction kits, construction kits.
- Redesigned the advancements. Added new paths and made recipe unlocks make sense for the progression of the mod.
- Updated most recipes to fit the new flow of the mod.
- Added better trackers for fuel and record slots to make sure no desync happens between client and server.
- Machines now fall a bit faster when powered off. Will probably adjust this more next update?
- Redesigned how specific values for each machine type are stored. This will help when adding new machine types.
- Another redesign pass on machine guis. At where I want them now. Now has some visual animations. Loving it!
- Fixed and issue where gui main menu tabs were sometimes grayed out.
- Updating most of the item tooltips to clearly explain how to use them and what they do.
- Removed the following items : Machine Chassis (Flying), Machine Chassis (Ground), Machine Chassis (Sea), Machine Chassis (Hauler).
- Rearranged the sequence of items in the creative mode tab to better show the flow of items. This will only be seen in new worlds.
- The max energy and durability kits now fully apply the total amounts instead of the static 250.
- More updates to localization.
- Old code for removed items has been cleaned out.
- Class file names for most of the mod has been adjusted to go along with all of the new changes.
- Added entry level coding for the Machine Battery. It does work to power machines, just no way of charging it yet.