ViesCraft Machines

Airships through the eyes of Vies!

File Details

viescraftmachines-1.19.2-1.6.0.jar

  • R
  • Sep 20, 2022
  • 9.15 MB
  • 4.3K
  • 1.19.2
  • Forge

File Name

viescraftmachines-1.19.2-1.6.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:viescraft-airships-246795:3997088")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Added the Upgrade System. There is a new tab on all machines under the main tab that leads to the expansion menu. In this menu, players can socket various "upgrade" items to enhance their machines. These enhancements are: increased max durability, increased max energy, and increased movement speeds. These items can only be inserted and removed while a machine is off. These upgrades can be removed at any time. An icon will show up on the display screen of a machine when there is an upgrade socketed. The upgrade items are as follows:
* Minor Machine Upgrade - 25% increase.
* Lesser Machine Upgrade - 50% increase.
* Greater Machine Upgrade - 75% increase.
* Masterwork Machine Upgrade - 100% increase.
- Added the Patreon System! This is a system I made as a thank you to those who support my work. Players added to this system will have a new main tab in the gui of the machines that they own. In this new tab, players can use any item or block and display it on their machine's control panel! This can be on the left or right side, and can rotate clockwise, counter-clockwise, or have no spin. For more info, please visit the Patreon page!
- Rewrote how inventory data is synced to the client. This solves a lot of sync issues.
- Rewrote all main gui layouts! Looks much better and now I have room for the display system!
- Added a new machine menu subsystem, Autorun! This button will appear next to the power button. With autorun on, pressing forward once will keep the machine moving forward until you press backwards.
- Fixed an issue that affected locked machines with the proper ignition key in the key slot to act like it was locked with no key, preventing players from riding in it until the gui was opened.
- Fixed an issue that affected locked machine with the proper key having a partially unsynced gui experience. This resulted in no being able to access itemslots until refreshed.
- Turn speeds for all machines have been adjusted to make them feel more like the machines I want them to be, being air machine are very slot turners, with sea machines being the fastest.
- Fixed the ground and hauler machines having a slower fall speed when not powered.
- Speeds for all machines have been adjusted for the new upgrade system.
- Fixed the tooltip color for durability and energy kits.
- Most guis have been tweaked. Found random issues such as buttons not being disabled correctly, texture alignment, client to server inventory desync, etc.
- The name changer item has been removed for now. With how the broken system displays names, having another row of text just doesn't look good in testing, and actually goes into the balloon in flying machines.
- Updated localization entries.
- Fixed an issue that caused machine propeller spinning animations to magnify depending on the amount of running machines of the same type being rendered.
- Fixed an issue where sometimes the main tabs in all machine guis would unintentionally go to the storage tab.
- Fixed an issue in the generic button texture.
- Advancements for riding any machine now also unlock the machine upgrades.
- Added the foil item look to some items that I felt deserved it.
- Adjusted the color schemes for all machines.
- Fixed errant pixels on the main frame texture.
- Adjusted the play button icon texture.
- Adjusted the localization for a few things to save space.
- Code cleanup and optimization. Like a lot of code cleanup. Always pruning redundant code. Rewrote most main systems to get ready for the machine revamp coming soon.