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Veyas Hardcore Mobs - Zombies

Makes Zombies way more difficult. Vanilla friendly.

File Details

[1.21.1][Neoforge21.1.190] VHMZombies 2026.27.15.jar

  • R
  • Mar 1, 2026
  • 78.96 KB
  • 808
  • 1.21.1
  • NeoForge

File Name

[1.21.1][Neoforge21.1.190] VHMZombies 2026.27.15.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:veyas-hardcore-mobs-zombies-1235954:7695016"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Both Fleshspire particles have been redesigned.

- VhmzZombieSpeedMultiplier gamerule works properly below 100 (bugfix)
- VhmzZombieSwimSpeedMultiplier gamerule works properly below 100 (bugfix)
- VhmzZombieHealthMultiplier gamerule works properly below 100 (bugfix)
- Denying the Mutation also got fixed the same way.

- Child Zombies have 80% less chance of getting more health from health randomizer after spawning:
 * 1.05 multiplier - 50% to 10%
 * 1.1 multiplier - 25% to 5%
 * 1.15 multiplier - 15% to 3%
 * 1.2 mulitplier - 10% to 2%
 * 1.25 multiplier - 5% to 1%
- Adult Zombies benefit less from health randomizer:
 * 2 multiplier to 1.2 multiplier
 * 2,1 multiplier to 1.25 multiplier
 * 2.2 multiplier to 1.3 multiplier
 * 2.3 multiplier to 1.35 multiplier
 * 2.4 multiplier to 1.4 multiplier
 * 2.5 multiplier to 1.5 multiplier
- 1.5 health randomizer multiplier for adults has 3% chance of happening now instead of 5%.

- Bonus Health from mutations is heavily reduced:
(note - 1 stage is ~10 days)
 * 20 stages - 3 multiplier to 1.3 multiplier
 * 50 stages - 4.25 multiplier (note: this value was miscalculated and way too high) to 1.6 multiplier
 * 50+ stages - 3.75 multiplier to 1.6 multiplier

- Long Term mutation Bonus Health has been heavily decreased:
  *75 stages - 1.1 multiplier to 3 flat health.
  *100 stages - 1.2 multiplier to 5 flat health.
  *125 stages - 1.3 multiplier to 7 flat health.
  *150 stages - 1.4 multiplier to 10 flat health.
  *200 stages - 1.5 multiplier to 12 flat health.
  *400 stages - 1.6 multiplier to 13 flat health.
  *700 stages - 1.7 multiplier to 14 flat health.
  *1000 stages - 1.8 multplier to 15 flat health.

- Fleshspire Bonus Health decreased from 200% to 100%.
- Because of Health changes, Hivemind has 75% chance of spawning additional Zombies instead of 25%.

- Increased progression from world time is toned down by 75% - that means if you added this mod some time after creating world it won't progress as fast as in the patch before.
- Each player has it's own "mutation count", meaning that mutation only level's up from player with highest mutation count. This change only affects Multiplayer.

- Zombies that are not near the sunlight will not benefit from - bonus speed, step addition height and can't perform Dash.