File Details
[1.20.1][Forge47.4.13] VHMZombies 2026.27.15.jar
- R
- Mar 1, 2026
- 697.87 KB
- 1.0K
- 1.20.1
- Forge
File Name
[1.20.1][Forge47.4.13] VHMZombies 2026.27.15.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- Both Fleshspire particles have been redesigned.
- VhmzZombieSpeedMultiplier gamerule works properly below 100 (bugfix)
- VhmzZombieSwimSpeedMultiplier gamerule works properly below 100 (bugfix)
- VhmzZombieHealthMultiplier gamerule works properly below 100 (bugfix)
- Denying the Mutation also got fixed the same way.
- Child Zombies have 80% less chance of getting more health from health randomizer after spawning:
* 1.05 multiplier - 50% to 10%
* 1.1 multiplier - 25% to 5%
* 1.15 multiplier - 15% to 3%
* 1.2 mulitplier - 10% to 2%
* 1.25 multiplier - 5% to 1%
- Adult Zombies benefit less from health randomizer:
* 2 multiplier to 1.2 multiplier
* 2,1 multiplier to 1.25 multiplier
* 2.2 multiplier to 1.3 multiplier
* 2.3 multiplier to 1.35 multiplier
* 2.4 multiplier to 1.4 multiplier
* 2.5 multiplier to 1.5 multiplier
- 1.5 health randomizer multiplier for adults has 3% chance of happening now instead of 5%.
- Bonus Health from mutations is heavily reduced:
(note - 1 stage is ~10 days)
* 20 stages - 3 multiplier to 1.3 multiplier
* 50 stages - 4.25 multiplier (note: this value was miscalculated and way too high) to 1.6 multiplier
* 50+ stages - 3.75 multiplier to 1.6 multiplier
- Long Term mutation Bonus Health has been heavily decreased:
*75 stages - 1.1 multiplier to 3 flat health.
*100 stages - 1.2 multiplier to 5 flat health.
*125 stages - 1.3 multiplier to 7 flat health.
*150 stages - 1.4 multiplier to 10 flat health.
*200 stages - 1.5 multiplier to 12 flat health.
*400 stages - 1.6 multiplier to 13 flat health.
*700 stages - 1.7 multiplier to 14 flat health.
*1000 stages - 1.8 multplier to 15 flat health.
- Fleshspire Bonus Health decreased from 200% to 100%.
- Because of Health changes, Hivemind has 75% chance of spawning additional Zombies instead of 25%.
- Increased progression from world time is toned down by 75% - that means if you added this mod some time after creating world it won't progress as fast as in the patch before.
- Each player has it's own "mutation count", meaning that mutation only level's up from player with highest mutation count. This change only affects Multiplayer.
- Zombies that are not near the sunlight will not benefit from - bonus speed, step addition height and can't perform Dash.