Veyas Hardcore Mobs - Zombies

Makes Zombies way more difficult. Vanilla friendly.

File Details

(1.20) vhm_zombies beta 2 (ver.1.20.1[forge 47.4.0])

  • B
  • Aug 13, 2025
  • 75.07 KB
  • 389
  • 1.20.1
  • Forge

File Name

(1.20) vhm_zombies beta 2 (ver.1.20.1[forge 47.4.0]).jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:veyas-hardcore-mobs-zombies-1235954:6882384")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- The /vhmzsetmutationstage command has been added. Setting a mutation stage also resets the timer for the next mutation.

 

- Fleshspire particles now fall more slowly (gravity reduced from 0.25 to 0.05), spawn less frequently (10% rate), and zombies affected by Fleshspire now emit smoke.

 

- Above 20 mutation stages, zombies’ health per mutation is decreased by 75%. At 50 stages, this progression stops.
- At certain mutation stage thresholds like 75, 100, 125, 150, etc. - zombies gain small additional health bonuses, reaching up to 180% health at 1000 mutation stages.
- Zombies will randomly attack and kill nearby entities like illagers and animals. This feature isn’t enabled by default — it must be turned on using a Gamerule. There’s also another Gamerule that lets zombies attack monsters as well.