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Veyas Hardcore Mobs - Zombies

Makes Zombies way more difficult. Vanilla friendly.
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(1.20) vhm_zombies alpha 2 (ver.1.20.1[forge 47.3.0])

File name(1.20) vhm_zombies alpha 2 (ver.1.20.1[forge 47.3.0]).jar
Uploader
VeyasVeyas
Uploaded
May 4, 2025
Downloads
8.9K
Size
39.3 KB
Mod Loaders
Forge
File ID
6494353
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:veyas-hardcore-mobs-zombies-1235954:6494353")

Learn more about Curse Maven

What's new

- During the Night of the zombies spawning in caves at height Y</=40 will move up to the surface level. If they can't, they will be despawned.

- Pathing to the Players and Villager post spawn has been improved, but made way shorter.

- Zombies no longer spawn off other Zombie spawn.

- Freeze bug has been removed.

- Zombies can mutate from now: every ~10 days they get slightly stronger. You can slow the mutation process by killing zombies. To completely stop the mutation you have to kill at least 40 every day - because of that usually you are able only to slightly slow it.

- At this moment mutation increases Health and adds potion effects only. 
 * Potion effects added are: Health Boost, Resistance, Speed, Strenght and Jump Boost.
 * Alpha 1 Health distribution system is still kept the same.

- Additionally zombies can Spawn with new potion effect called Fleshspire. It has 1/100 - 1/10 (less rare with more mutations) to appear. Fleshspire is a powerful effect enchancing almost everything.

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