(1.20) vhm_zombies alpha 2 (ver.1.20.1[forge 47.3.0])
Curse Maven Snippet
What's new
- During the Night of the zombies spawning in caves at height Y</=40 will move up to the surface level. If they can't, they will be despawned.
- Pathing to the Players and Villager post spawn has been improved, but made way shorter.
- Zombies no longer spawn off other Zombie spawn.
- Freeze bug has been removed.
- Zombies can mutate from now: every ~10 days they get slightly stronger. You can slow the mutation process by killing zombies. To completely stop the mutation you have to kill at least 40 every day - because of that usually you are able only to slightly slow it.
- At this moment mutation increases Health and adds potion effects only.
* Potion effects added are: Health Boost, Resistance, Speed, Strenght and Jump Boost.
* Alpha 1 Health distribution system is still kept the same.
- Additionally zombies can Spawn with new potion effect called Fleshspire. It has 1/100 - 1/10 (less rare with more mutations) to appear. Fleshspire is a powerful effect enchancing almost everything.
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