vettura-1.2.0.jar
Curse Maven Snippet
What's new
Vettura 1.2.0
Motorcycles: two-wheel physics where your keys tell the rider which way to lean, and the bike countersteers and leans into the turn by itself. The first one is the 2021 Kawasaki Ninja ZX-6R pack (a separate download). Also: repairs and the vehicle workbench, an in-car radio, storage with cartons that bounce out, built-in road shapes and a HUD layout editor. Requires Vextris 0.1.4.1.
Motorcycles (new)
- Two-wheel physics: the bike is a real rigid body and it leans on its tyres' forces. A/D tells the rider which way you want to turn; the rider steers the other way first, the bike falls into the turn, and the bars come back. How far it leans depends on speed, grip and the steering lock.
- Slow and stopped: at walking pace the rider puts a foot down; parked with nobody on, it leans left on its side stand.
- Brakes: no handbrake; the brake key is both brakes with ABS. Braking while leaned over, the brakes ease off to leave grip for the turn. The throttle does nothing while you brake.
- Wheelie and stoppie control: full throttle is eased off before the front comes up, a hard stop eases the front brake before the rear comes up.
- Slipper clutch: shifting down hard from speed no longer locks the light rear wheel and throws the bike over.
- Walking it back: no reverse gear. Hold the brake key at walking pace and the rider pushes the bike back with their feet.
- The rider: tucked over the tank, lower the faster you go, and the first-person view drops with them; both hands on the grips, turning with the bars; right foot on the rear brake, left foot flicking the gear lever. You can see the bars turn in a bend.
- The key goes into the ignition on the top yoke, and you see the hand turn it.
- The first motorcycle: the 2021 Kawasaki Ninja ZX-6R pack 1.0.0, downloadable from its page on the wiki.
People in vehicles
- Seen from outside, a seated rider's legs have knees: in a car the knees come up and the feet rest on the pedals; on a motorcycle the knees are at the tank and the feet on the footpegs.
- When the vehicle leans (a bend on a bike, a car tipping over), the people on it lean with it instead of staying upright beside it.
Repairs (new)
- Parts knocked off no longer disappear: right click picks one up as a Vehicle Part item, right click on a block puts it down, and thrown it rolls again. It stays even if its vehicle is gone.
- Repair Kit: hold right click to repair the body and broken parts. A part that came off goes back only if you carry it; it tells you what is missing.
- Vehicle Workbench: a two-block bench that makes vehicle parts. Choose a maker, a vehicle and a part; turn the big preview by dragging; see the materials and time. Shift makes them in a row, cancelling returns the materials, creative mode needs none. It has a crafting recipe.
Storage and cartons (new)
- Frunks, trunks and truck beds hold items: open the lid, look inside and right click, as with a chest. Not while the vehicle is moving fast.
- What you put in shows as cardboard cartons.
- The cartons bounce with the vehicle: they jump over crests, and from open storage (no lid, lid open, tailgate down) they can be thrown out, tumble and burst on landing, spilling what they hold.
- A vehicle that is broken up drops its storage; the T15 bed's items in old worlds move into its storage.
In-car radio (new)
- In a vehicle with the ignition on, hold Q for the station wheel and let go on a station; tap Q for the next station. With the wheel open, left and right change the song and up and down the volume (rebindable), and a song card shows at the top of the screen.
- One station built in, "C418", playing the vanilla music already in your game (the mod ships no music). Your own stations: OGG files in
<game folder>/vettura/radio/<station>/, named "Artist - Title", with a picture of the same name as the cover. - The vanilla background music stays quiet while you sit in a vehicle.
- Q belongs to the radio in a vehicle; outside it still drops items.
Road Planner
- Built-in shapes: a third tab in the planner: overpass, ramp bend, loop ramp and roundabout, with length, height, radius and angle to set; once placed, edit as usual.
- Set angles (X by default): the end snaps to 22.5° steps, so a section is straight or a true arc of 45°, 90°, 135° or 180°.
- Rows of slabs in a template become a smooth half-block strip along slopes and bends instead of steps.
- Fixed: slopes looked like fish scales without shaders; undo left railings, fences and glass panes behind; a pit just past the end dragged the slope down; the slope's tension did nothing; Alt plus scroll did not change the road width.
Driving and graphics
- Faster deformation: the dent shows about twice as fast after a crash, and several hits in a row no longer stutter one by one.
- Speed camera now in first person too (the windows used to block it) and out of the side windows; near things streak longer, and the road around and under the vehicle blurs as well.
- HUD Layout: in the mod settings, drag any HUD to move it and scroll to resize it.
- Silly mode (mod settings, off by default): every vehicle and every player squashes between tall and long on the beat and spins on the spot; vehicles take no damage meanwhile. A server can turn it on for everyone with
/vettura sillyand set the beat and spin. - The vehicle spawner's picker shows rendered pictures instead of loading vehicle models: no stutter or out-of-memory with many packs installed. Spawners show the terminal icon everywhere.
- Fixed: a vehicle flying into the sky and the screen going black after a crash; a wreck without its front wheels creeping forward on its own; an occasional crash when two vehicles collided head on; the automatic gearbox hunting between two gears while coasting.
- Best with Aureveil Shaders 1.1.1: the bike and your arms no longer flicker at speed, and no red and white flashes inside the frame.
Pack authors
- Motorcycles: physics
frontWheels,rearWheels(one or two wheels an axle),crown(the tyre's cross-section radius),camberThrust,maxLean,turnGain,leanGrip,standLean, andreverseGear0 for no reverse; layoutbarGrip(the grip, see Layout),hoodless(nothing opens as a hood),ignitionPitch(a key standing up). The ZX-6R pack is the full example. - Storage
layout.storage(kind,box,rows,lid,floor); parts that come off:layout.detach. See Layout. - Picker picture:
textures/gui/vehicle/<vehicle>.pngin the pack (16:10, transparent, 640×400 recommended). Spawner miniatures and flat icons are no longer used; far away the_lod2mesh is drawn. - Tuning screen: "Vehicle tuning (developer)" in the controls, unbound by default. In a single-player world, open it at a vehicle to change its physics live with sliders; Save writes them back into the unzipped pack's vehicle file.
Minecraft 1.20.1 · Forge 47.4.0 or later · requires Vextris 0.1.4.1 (0.1.4 no longer works). On a server, the server and every client need 1.2.0; 1.1.3-beta.1 cannot join a 1.2.0 server.
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