verox_rpg_prog-1.21.1-0.0.6.jar
Curse Maven Snippet
What's new
Verox' RPG Progression - Changelog
New: Stage Raids
Optional raids that strike while a stage is your current goal - an invitation to the next tier.
- Waves of themed enemies spawn around the player, announced by a boss bar and the raid horn. The final wave brings a glowing raid leader.
- Defeating all waves rewards every nearby player with a map or compass to the stage's lair, plus optional item rewards.
- Raids can strike at night, during the day or at any time, with a configurable chance, check interval and cooldown per raid.
- Raid mobs always go for players: if they get distracted by pets, summons or familiars, they switch back to the nearest player.
- Outdoors, raid mobs only spawn on the surface - never in caves below you. Underground and in the Nether, they spawn on your level.
- A raid fails without a reward if nobody stays nearby, if it runs for too long or if none of its mobs can spawn.
- Disabled by default - turn it on with
raids.enabledinverox_rpg_prog-common.toml. - New command
/rpg_prog raid startto test the raid of the current stage instantly.
For modpack authors
- Raids live in their own files:
data/<namespace>/stage_raids/<name>.json, linked to a stage viaorder. - Define any number of waves with mobs, amounts and equipment, a leader with its own scaling, extra scaling on top of the stage's scaling, and the reward.
required_mods/excluded_modswork for whole raid files - andrequired_modsalso works for single mobs, so a vanilla raid can include modded mobs only when their mod is installed.- Raids, wave mobs and leaders can have a
display_itemfor the Journal. - Included: an Illager Warband for Raiders' Dawn and a Frostbound Incursion for Iron's Spells 'n Spellbooks.
Progression Journal
- New raid pages: when a raid strikes, every wave as a clickable entry, the leader with his stat bonuses and the reward with a short description.
- Clicking a wave shows each of its enemies with amount and equipment.
Iron's Spells 'n Spellbooks
- The Archevoker is now the main boss of Raiders' Dawn when Iron's Spells is installed - the guardian of all spellbooks. The Evoker becomes an optional boss, and the Evoker Fort joins the stage's territories.
This mod has no additional files

