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VECTOR HOLOGRAM ITEMS

Transparent monitors, floor and wall holograms, a drafting mat and a servo arm — every screen drawn as vector geometry at runtime.
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VECTOR HOLOGRAM ITEMS 1.5.2 — 1.21.1 NeoForge

File namevector-items-1.5.2+1.21.1-neoforge.jar
Uploaded
Sep 6, 2026
Downloads
36
Size
816.4 KB
Mod Loaders
NeoForge
File ID
8821715
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vector-items-1648137:8821715"

Learn more about Curse Maven

What's new

Startup crash on Forge — fixed

holo_mat failed the mod's own block-entity check during common setup and Forge exited:

[SELF] BE factory for 'holo_mat' built an entity with null TYPE

One block entity out of nineteen looked its own type up from the vanilla registry by id. On Fabric the registry is populated by the time an entity is built, so it worked. On Forge the check runs inside the registration window, where that mirror is still empty — so the lookup returned null and the mod stopped itself.

The registration now chains the class's own static, the way the other eighteen already did. A source rule (check_be_type) now forbids the registry-lookup pattern outright, so it cannot come back on any loader.

Thanks to onepixel_ for the stack trace with the line numbers — the report named the exact frame, which is why this took one read instead of a hunt. user_dhqkcapovhlynhyz, this was your crash too.

Hologram map — instrument panel rebuilt

The floating readouts were a flat row of identical filled boxes with centred text. They are now laid out properly:

  • Two clusters with real negative space between them — where you are on the left, what the map is not showing on the right.
  • Depth carries priority, not size. Panels further back are smaller, dimmer and set further away.
  • Nothing is boxed. Registration corners only, at opposite corners, with the arms running past the corner — the eye completes the rectangle.
  • Titles left-aligned; numeric rows right-aligned.
  • Alerts break the grid: red, forward, above. Red is the only thing that stops the eye.
  • Readable from behind. The panel takes one of two fixed facings rather than tracking you — instruments should not chase the viewer.

Scale bar now has numbers

Distances at the ends and midpoint of the ground scale, and absolute Y on every fourth rung of the altitude ladder plus the island's maximum. A ruler that does not say what one division means is just a line.

Linking

Linking now requires the neighbour to have LINK on as well. A single projector with LINK enabled used to shrink its island and show a different patch, which read as a fault; now it does nothing, because one projector cannot extend anything. The tile reports the array size (LINK 3×2) so you can see it took.

Projection on/off

New ON/OFF control. The island rises out of the deck — width opens first, height follows — and sinks in reverse. No spinning.

GUI

The options row overflowed the screen on narrower windows. It wraps now.

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