File Details
VE-FluidHandling 1.12.2-0.11.0b17-UNSTABLE build 17 for 1.12.2
- B
- Feb 25, 2019
- 172.37 KB
- 686.5K
- 1.12.2
File Name
VE-FluidHandling-1.12.2-0.11.0b17.jar
Supported Versions
- 1.12.2
Highly untested and may break world
Current release unspecified
- 0.11.0
- Improved handling of empty buckets This allows mods like Helm bucket to supply a non-bucket item as an empty return. The code has also been separated out into new empty and post filled empty.
- Fixed cap not saving
- Forgot to register the capability
- Changed creative tab handling to get stack from material
- Fixed NPE with getting original stack
- Changed translation to support mimic item, Renamed method to match mappings
- Added a capability, Worked on restore stack handling Lot of these changes are for helm bucket
- Fixed items now showing in search tab
- 0.10.0
- Moved model event to its on class to fix server crash
- Added some side only stuff
- Got texture flipping to work, Added separate flip override for fluid texture
- Fixed NPE with fluid render
- Fixed model not loading
- Updated buildscript
- Sync
- Notes
- Added copy quad method from giga Should work but can't test it right now
- API stuff
- Moved data keys to static vars
- Changed mode over to use the material directly This should make it easier to transfer more complex data without depending on custom data map. Though I have a feeling that map has a purpose. So I will need to check into what it does.
- Added hook to change bucket flip and disable gas flip
- Added event to replace bucket model location This should allow overriding default render
- Removed proxy system
- Updated for stable 39 mappings
- Removed submodule BuiltBrokenScripts
- Removed unneeded bucket model json Code works without it
- Added bucket handler per material, Added config to handlers, Added config to block interaction between entities and buckets
- Cleanup, Fixed depricated methods, Fixed milking cow function
- fix build scripts