vault_render_optimization.0.3.2.jar
Curse Maven Snippet
What's new
0.3.2 - Release Candidate
New since 0.3.0
- Reduced retained model and block-state cache memory with two post-FerriteCore 4.2.2 compaction improvements.
- Added vertical terrain-section culling, enabled by default at 12 sections above and below the camera. Optional horizontal culling remains off by default.
- Added an optional spatial dynamic-light engine for held and dropped items, luminous entities, and resource-defined block entities. It is off by default.
- Added
/vro cullingand/vro lightscontrols with saved client settings.
Fixes
- Prevented Vault elixir-orb number rendering from corrupting later particle colors.
- Preserved Powah world-cache cleanup without crashing during client exit.
Compatibility
- Terrain culling supports vanilla and Embeddium/Rubidium renderers without changing chunk loading or Distant Horizons storage.
- VRO yields terrain culling to Better Fps - Render Distance and dynamic lighting to Dynamic Lights Reforged when those mods are installed.
- One client-only JAR continues to support official, Remastered, Wolds, and selected custom Vault Hunters 1.18.2 baselines.
No server installation, world migration, or cache deletion is required.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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