Vault Render Optimization

Improves Vault Hunters frame consistency and memory use with render caching, terrain culling, dynamic-light controls, and client stability fixes.
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vault_render_optimization.0.3.2.jar

File namevault_render_optimization.0.3.2.jar
Uploader
HoY82HoY82
Uploaded
Aug 3, 2026
Downloads
15
Size
112.8 KB
Mod Loaders
Forge
File ID
8568947
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vault-render-optimization-1637635:8568947")

Learn more about Curse Maven

What's new

0.3.2 - Release Candidate

New since 0.3.0

  • Reduced retained model and block-state cache memory with two post-FerriteCore 4.2.2 compaction improvements.
  • Added vertical terrain-section culling, enabled by default at 12 sections above and below the camera. Optional horizontal culling remains off by default.
  • Added an optional spatial dynamic-light engine for held and dropped items, luminous entities, and resource-defined block entities. It is off by default.
  • Added /vro culling and /vro lights controls with saved client settings.

Fixes

  • Prevented Vault elixir-orb number rendering from corrupting later particle colors.
  • Preserved Powah world-cache cleanup without crashing during client exit.

Compatibility

  • Terrain culling supports vanilla and Embeddium/Rubidium renderers without changing chunk loading or Distant Horizons storage.
  • VRO yields terrain culling to Better Fps - Render Distance and dynamic lighting to Dynamic Lights Reforged when those mods are installed.
  • One client-only JAR continues to support official, Remastered, Wolds, and selected custom Vault Hunters 1.18.2 baselines.

No server installation, world migration, or cache deletion is required.

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