vault_render_optimization.0.3.2.jar
Curse Maven Snippet
What's new
0.3.2 - Release Candidate
New since 0.3.0
- Reduced retained model and block-state cache memory with two post-FerriteCore 4.2.2 compaction improvements.
- Added vertical terrain-section culling, enabled by default at 12 sections above and below the camera. Optional horizontal culling remains off by default.
- Added an optional spatial dynamic-light engine for held and dropped items, luminous entities, and resource-defined block entities. It is off by default.
- Added
/vro cullingand/vro lightscontrols with saved client settings.
Fixes
- Prevented Vault elixir-orb number rendering from corrupting later particle colors.
- Preserved Powah world-cache cleanup without crashing during client exit.
Compatibility
- Terrain culling supports vanilla and Embeddium/Rubidium renderers without changing chunk loading or Distant Horizons storage.
- VRO yields terrain culling to Better Fps - Render Distance and dynamic lighting to Dynamic Lights Reforged when those mods are installed.
- One client-only JAR continues to support official, Remastered, Wolds, and selected custom Vault Hunters 1.18.2 baselines.
No server installation, world migration, or cache deletion is required.
This mod has no additional files