Vault Origins
Origins for Vault Hunters. Every player picks an origin: a bundle of real abilities and real drawbacks that changes how you play the vault. Or skip it and play with No Origin.
Origins are per player, even inside a shared vault. Your party can be a Goblin sniffing out coin piles, a Champion tanking the front line and a Crystalline bending the crystal to its will, all in the same run.
How it works
- Complete the Vault Origins quest in the Vault Hunters quest book and the selection screen opens.
- The choice is permanent. Found an Hourglass of Origins in a digsite? Use it outside a vault to choose again.
- Press O to see your origin, its abilities, drawbacks and levels.
15 origins
| Origin | In short |
|---|---|
| Blacksmith | Forge-born. Hits hard, crafts better gear, extra Artisan tier. Slow and can't Dash. |
| Bounty Hunter | Contract killer. Better and faster bounties, sees Champions through walls. Abandoned bounties hurt. |
| Champion | Hero from the vaults. Big damage and armor, free Might and Intelligence. Locked to Hard. |
| Crystalline | Crystal-attuned. Cleanses curses, rerolls modifiers, stronger altar crystals. No charms. |
| Dweller | Of the deep halls. Night vision, climbs walls, max trap disarm. Burns in sunlight. |
| Goblin | Coin-sniffer. Fast, tiny, loves coins and sees them through walls. Fragile. |
| Hunter | Tracker. Stronger when surrounded, Ghost Walk, sees objectives through walls. |
| Idonan | Soul-eater. Kills stack Strength, double Soul Shards, Heart Fragments. |
| Scavenger | Picks the bones. More scavenger drops and item quantity, decor altar recipes. |
| Soulbound | Oath-bound. Soulbound gear, better crates. Can't leave the party behind. |
| Tenosian | Scholar. More item quantity and rarity, Knowledge Essence from mobs. |
| Vault-Born | Child of the vault. Sees hidden Omega rooms and treasure doors. Never rests outside. |
| Velaran | Stoneheart. Tough, survives one lethal hit per vault, immune to Wither and Poison. |
| Void-Touched | Between worlds. Phases through walls, empowered by void liquid. |
| Wendarrian | Wind-walker. Fast, faster cooldowns, vault fruits last longer. |
Origin levels
Origin Shards drop from completion crates, legendary bounties and Lost Hunter Bounties. Each shard raises your origin by one level, up to 10. Every level rolls a random bonus; levels 2, 5, 7 and 10 also roll a drawback. The higher your vault level, the bigger the rolls. Rolls stay on your origin's side, so strengths grow and weaknesses deepen. Levels belong to the origin, so switching back later finds them still there.
Lost Hunter Bounty
A new legendary kill bounty that scales with your level, with its own reward pool: Rare+ gear, player gems, ingots, focuses, capstones and Origin Shards. It drops wherever the Lost Bounty drops and is sold by vendors and the black market.
For pack makers and server owners
- Every origin is a JSON file in
config/vaultorigins/origins/. Change any number, add your own origin,/origins reload. - Nothing in the_vault's configs needs editing. Quests, loot, shops and bounties are added at runtime.
- Operator commands:
/origins set,/origins reset,/origins levels reset,/origins info,/origins reload. - Optional debug output for loot, crates, altar recipes, timer and damage, to check what an origin really changes.
- Built with server performance in mind.
Requirements
- Minecraft 1.18.2 (Forge)
- The Vault (Vault Hunters 3rd Edition) - compatible with both the original Vault Hunters Third Edition and Vault Hunters Third Edition - Remastered