Vaskars Roads 1.2.0 Fabric 1.20.1
Curse Maven Snippet
What's new
NeoForge 1.21.1, Forge 1.20.1 / 1.21.1, Fabric 1.20.1 / 1.21.1 / 1.21.11 (new: Fabric, needs Fabric API).
New
- Nether roads between fortresses, bastions and ruined portals.
- A "Roads" advancement tab: distance travelled, all nine lands, bridges, tunnels, the Nether ways.
- Rest areas more often, with a barrel of food, hay and sometimes a saddled horse.
- Signposts in 11 languages; /roads under x y z tells what road is at a spot.
Mod compatibility
- Roads in other worlds, each with its own config switch (off by default): the End, the Aether (holystone and skyroot between its dungeons), the Twilight Forest (between its landmarks), Ad Astra's Moon, Mars, Venus, Mercury and Glacio (each in its own stone), the Undergarden (depthrock and grongle bridges).
- Structure mods: modded villages and towns are joined out of the box (any
*:village_*); the config takes ids, tags and patterns likedungeons_arise:*. Tested with ChoiceTheorem's Overhauled Village, Towns and Towers, Repurposed Structures and Dungeons Arise. - Vaskar's Opus: Nether roads also join the Ashen sites.
- Roads show on any map mod (JourneyMap, Xaero's, FTB Chunks) as the blocks they are made of.
Fixes
- Nothing floats over roads any more: cut trees are felled whole, no hanging leaves, flowers or vines.
- Roads meet vanilla villages at their edge height.
- The travel log is saved with the world and kept through death.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

