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VO: Better Dogs

Enhances vanilla wolves with unique personalities (Aggressive, Pacifist, Normal), smarter AI, safety behaviors, and combat improvements.

File Details

vanilla-outsider-better-dogs-3.4.8.jar

  • R
  • May 17, 2026
  • 397.04 KB
  • 211
  • 26.1.2+2
  • Fabric

File Name

vanilla-outsider-better-dogs-3.4.8.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:vanilla-outsider-better-dogs-1439098:8102045"
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[3.4.8] -

Summary

The "Categorical Mastery" update. Reorganized the GameRule configuration UI into themed categories for improved usability and organization.

  • Themed Categorization: Reorganized all 50+ GameRules into 6 distinct categories:
    • VO: Better Dogs - War: Territorial matrix and rivalry settings.
    • VO: Better Dogs - Litter: Breeding genetics and litter size rules.
    • VO: Better Dogs - Health: HP, speed, and damage modifiers.
    • VO: Better Dogs - Social: AI behaviors, howling, and follow distances.
    • VO: Better Dogs - Spawning: Cluster sizes and taming chances.
    • VO: Better Dogs - General: Utility toggles and environmental reactive rules.
  • Localization: Added full support for the new category labels in both English (en_us) and Indonesian (id_id).
  • ⚠️ Mandatory Warning: Your gamerule might be reseted as I split it into many category and i changed stuff.

[3.4.7] -

Summary

The "Zenith Alignment" update. Finalized the architectural transition to strict Zenith Protocol standards, resolving configuration data loss and logic hoarding.

  • Registry Namespacing: Refactored all custom GameRules to use the vanilla-outsider-better-dogs namespace (e.g., vanilla-outsider-better-dogs:bd_storm_anxiety). This prevents silent data loss caused by vanilla registry shadowing.
  • Localization Sync: Synchronized en_us.json and id_id.json with the new namespaced GameRule keys for perfect UI parity.
  • Territorial Probability Matrix: Fully integrated the dynamic outcome matrix into the WildWolfTerritorialGoal AI. Pack disputes now follow synchronized, personality-driven probabilities for War, Merge, or Retreat.
  • Config versioning: Incremented internal config version to 3470 to trigger necessary data migration and backup procedures.
  • Cleanup: Purged legacy "Snapshot 11" comments and documentation debt from the entrypoint classes.

[3.4.6] -

Summary

The "Probability Matrix" update. Overhauled territorial outcomes with a dynamic, personality-driven chance system.

  • Dynamic Outcomes: Pack disputes now use a weighted probability matrix (War/Merge/Retreat) based on the personality pairing of the leaders:
    • Aggro vs Aggro: 80% War, 10% Merge, 10% Run
    • Aggro vs Normal: 50% War, 40% Merge, 10% Run
    • Aggro vs Pacifist: 10% War, 50% Merge, 40% Run
    • Normal vs Normal: 20% War, 50% Merge, 30% Run
    • Normal vs Pacifist: 5% War, 45% Merge, 50% Run
    • Pacifist vs Pacifist: 0% War, 50% Merge, 50% Run
  • Merge Hierarchy: During a merge, leadership is automatically granted to the higher-ranked personality (Aggressive > Normal > Pacifist).

[3.4.5] -

Summary

The "Nuanced Leadership" update. Further refined territorial outcomes to respect Pacifist instincts and combat priority.

  • Merge Logic Refinement: Pacifist leaders now always choose to retreat rather than merge into another pack, prioritizing their own pack's autonomy.
  • Combat Priority: If both leaders choose to fight (Aggressive vs Normal), they will now engage in a duel regardless of rank, rather than an automatic merge.
  • Aggressive Dominance: Aggressive leaders still win automatic merges against Normal leaders who choose not to fight.

[3.4.4] -

Summary

The "Dominance Hierarchy" update. Refined the territorial dispute logic to enforce personality-based leadership outcomes.

  • Merge Logic: Implemented a strict personality hierarchy (Aggressive > Normal > Pacifist). Higher-ranked leaders now automatically win dominance disputes against lower-ranked rivals, merging their packs.
  • Consistency: Disputes between leaders of the same rank still use the existing chance-based duel/retreat logic.

[3.4.3] -

Summary

The "Command UX" update. Fixed command synchronization issues that caused debug commands to appear red (Unknown) in the chat bar.

  • UX Improvement: Moved GameRule logic to execution phase. Commands are now always visible to OPs, preventing "Red Text" confusion when toggling debug mode.
  • Production Alignment: Incremented version for final release parity.