VO: Better Dogs

Enhances vanilla wolves with unique personalities (Aggressive, Pacifist, Normal), smarter AI, safety behaviors, and combat improvements.

File Details

vanilla-outsider-better-dogs-3.7.1+A-26.1.2.jar

  • R
  • Jun 14, 2026
  • 428.19 KB
  • 659
  • 26.1.2
  • Fabric

File Name

vanilla-outsider-better-dogs-3.7.1+A-26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:vanilla-outsider-better-dogs-1439098:8245411"
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[3.7.1+A-26.1.2]

Summary

The "Guarding Sit Lock Fix" patch. Resolves sit command issues for guarding wolves of all personalities.

  • Normal Guarding Sit Fix: Fixed a bug where Normal personality sentinel wolves immediately stood back up when manually ordered to sit.
  • Guarding Sit Lock: Manual sitting now correctly pauses the active WolfGuardGoal and gates custom target selectors (e.g. AggressiveTargetGoal), ensuring guarding wolves remain sitting and locked from movement/attack, matching vanilla behavior.

[3.7.0+A-26.1.2]

Summary

The "Dynamic Follower Spread Scaling" update. Scales the follow/spread spacing of wild and tamed wolf packs dynamically based on the number of active followers.

  • Dynamic Pack Spread Scaling: Tamed and wild wolves now space themselves out wider as the pack size \(N\) increases. Spacing is calculated mathematically using the square root formula: \(f(N) = \text{multiplier} \times \sqrt{N - 1}\).
  • Tamed Follow Spacing: Tamed wolves following a player dynamically increase their follow start and stop thresholds, preventing overcrowding.
  • Wild Flock Spacing: Wild pack members dynamically adjust cohesion and separation radii during flocking, resulting in organic pack formations.
  • New Spacing GameRules: Added 4 new native GameRules to configure the spacing multipliers and limits:
    • bd_tamed_pack_spread_multiplier (Default: 120 = 1.2x)
    • bd_tamed_pack_spread_max (Default: 60 = 6.0 blocks max extra)
    • bd_wild_pack_spread_multiplier (Default: 80 = 0.8x)
    • bd_wild_pack_spread_max (Default: 40 = 4.0 blocks max extra)

[3.6.8+R-26.1.2]

Summary

The production Release version of the "Always-On Guard Mode Personality Particles & Server-Side Compatibility" updates.

  • Removed Debug Gate on Guard Mode Particles: Personality particles (red, yellow, and green dust particles) are now always emitted when a tamed wolf is in active Guard Mode, regardless of whether the debug game rule is enabled.
  • Client-Side Optional Isolation: Cleanly separates client-only rendering modules (WolfRendererMixin and WolfRenderStateMixin) into a client-exclusive mixin configuration with client environment gating. Allows headless dedicated servers to run without client-side classes.
  • Dynamic GameRule Routing: Ensures all custom mod settings and parameters safely resolve via DynamicGameRuleManager dimension hooks, seamlessly checking integrated server states inside singleplayer clients while cleanly falling back to defaults on multiplayer connections to prevent desyncs.

[3.6.7+R-26.1.2]

Summary

The production Release version of the "Sentinel Watchdog Alarm Particle Height Tuning" patch.

  • Raised Sentinel Alarm Note Particles: Elevated the spawn offset for Pacifist sentinel warning NOTE particles from Y + 0.8 to Y + 1.2 to ensure they spawn above the wolf rather than inside its model.