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VO: Better Dogs

Enhances vanilla wolves with unique personalities (Aggressive, Pacifist, Normal), smarter AI, safety behaviors, and combat improvements.

File Details

vanilla-outsider-better-dogs-3.1.30.jar

  • R
  • Jan 28, 2026
  • 362.47 KB
  • 64
  • 26.1-snapshot
  • Fabric

File Name

vanilla-outsider-better-dogs-3.1.30.jar

Supported Versions

  • 26.1-snapshot

Curse Maven Snippet

Fabric

modImplementation "curse.maven:vanilla-outsider-better-dogs-1439098:7540933"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[3.1.30] - 2026-01-27

  • Tuning: Reduced the probability of "Pacifist" dogs triggering the "Wanderlust" event by 75%. They are now much more likely to stay close to their owner rather than exploring, reinforcing their "clingy" personality.

[3.1.29] - 2026-01-27

  • Fix: Adjusted Pacifist follow distance logic. If a dog is in "Wanderlust" mode (randomly exploring), it is now allowed to wander beyond its strict "Pacifist" leash distance without being immediately pulled back (Yo-Yo effect). Default "clingy" behavior (5.0 blocks) remains active when not wandering.

[3.1.28] - 2026-01-27

  • Safety Hardening: Backported "Smart Brakes" improvements from 1.21.11. Removed loose checks for jumping/airborne states to strictly prevent pushing-related falls.
  • Improved Lookahead: Increased cliff detection range to 5.0 blocks.
  • Crash Fix: Wrapped safety logic to ensure it strictly runs on the Server thread (preventing potential client-side cast errors).

[v3.1.27]

  • Cliff Safety (Smart Brakes): Wolves now passively detect cliffs 3 blocks ahead while moving. If a dangerous drop is detected, they will brake, crouch, and stop navigation to prevent falling.
  • Safer Zoomies: The Zoomies behavior now specifically avoids selecting targets over cliffs or void.
  • Configuration: Added enableCliffSafety gamerule/config to toggle this behavior.

[v3.1.26]

  • Zero-Overhead Social AI: Implemented extreme performance optimizations for 2010-era hardware.
  • Ghost Brain Architecture: Schedulers are now strictly transient and lazy; they are created on-demand and purged from RAM when idle.
  • Allocation-Free Registry: Replaced per-tick list allocations with a managed O(1) selection pool using WeakReferences.
  • Data Silence: AI timers and states are now transient, preventing unnecessary disk IO and network synchronization (FerriteCore-inspired philosophy).

[v3.1.25]

  • Vanilla Spirit Purge: Removed the Howl behavior entirely as it forced dogs to sit/stand, violating player control.
  • Posture Respect: Updated all social behaviors (Zoomies, Begging, Fetch, Wanderlust) to strictly respect the dog's sitting state. Dogs will no longer perform social actions if they are ordered to sit.
  • Global Cooldown System: Implemented a per-dog global cooldown in the scheduler. Dogs now have significant downtime (5+ minutes) between social behaviors.
  • Dynamic Durations: Behaviors now have specific, shorter durations (10-30 seconds instead of 20 minutes) defined in the Social Event core.
  • Reaction Priority: Critical reactive behaviors (Retaliation, Correction) now bypass global cooldowns for survival but still maintain proper lifecycle durations.

[v3.1.24]

  • FIXED: Critical startup crash caused by missing package declaration in ServerLevelMixin.

[v3.1.23] (Self-Healing Update)

  • FIXED: AbstractMethodError crash when loading old worlds with aggressive puppies.
  • ADDED: "Self-Healing" logic for old worlds (existing wolves automatically join the Hive Mind and receive DNA).
  • HARDENED: Hive Mind core now includes Level Verification to prevent cross-level pulsing crashes.
  • OPTIMIZED: Global Pulse moved to ServerLevel tick (Highlander Standard) for better server performance.

[v3.1.22] (Hive Mind v6.1 - Character Update)

  • Hive Mind Integration: Fully integrated the v6.1 social core. Better Dogs now operates within a global social network that automatically merges with other Hive Mind-compatible mods.
  • Digital DNA: Wolves now possess a 64-bit DNA seed generated at spawn. This seed dictates personality traits, social event acceptance, and physical appearance.
  • Size Variation: Implemented DNA-driven scaling. Wolves now vary naturally in size (0.9x to 1.1x), rendered natively on the client.
  • Character Events:
    • Begging: DNA-driven "greedy" trait causes wolves to beg for food from their owners.
    • Fetch: Wolves in a playful mood will now seek out and retrieve dropped items.
    • Idle Curiosity: Ambient social interaction driven by a wolf's curiosity trait.
  • Highlander Pulse Guard: Drastically optimized AI performance using a version-negotiating master pulse.