File Details
vanilla-outsider-better-dogs-3.1.30.jar
- R
- Jan 28, 2026
- 362.47 KB
- 64
- 26.1-snapshot
- Fabric
File Name
vanilla-outsider-better-dogs-3.1.30.jar
Supported Versions
- 26.1-snapshot
Curse Maven Snippet
[3.1.30] - 2026-01-27
- Tuning: Reduced the probability of "Pacifist" dogs triggering the "Wanderlust" event by 75%. They are now much more likely to stay close to their owner rather than exploring, reinforcing their "clingy" personality.
[3.1.29] - 2026-01-27
- Fix: Adjusted Pacifist follow distance logic. If a dog is in "Wanderlust" mode (randomly exploring), it is now allowed to wander beyond its strict "Pacifist" leash distance without being immediately pulled back (Yo-Yo effect). Default "clingy" behavior (5.0 blocks) remains active when not wandering.
[3.1.28] - 2026-01-27
- Safety Hardening: Backported "Smart Brakes" improvements from 1.21.11. Removed loose checks for jumping/airborne states to strictly prevent pushing-related falls.
- Improved Lookahead: Increased cliff detection range to 5.0 blocks.
- Crash Fix: Wrapped safety logic to ensure it strictly runs on the Server thread (preventing potential client-side cast errors).
[v3.1.27]
- Cliff Safety (Smart Brakes): Wolves now passively detect cliffs 3 blocks ahead while moving. If a dangerous drop is detected, they will brake, crouch, and stop navigation to prevent falling.
- Safer Zoomies: The Zoomies behavior now specifically avoids selecting targets over cliffs or void.
- Configuration: Added
enableCliffSafetygamerule/config to toggle this behavior.
[v3.1.26]
- Zero-Overhead Social AI: Implemented extreme performance optimizations for 2010-era hardware.
- Ghost Brain Architecture: Schedulers are now strictly transient and lazy; they are created on-demand and purged from RAM when idle.
- Allocation-Free Registry: Replaced per-tick list allocations with a managed O(1) selection pool using
WeakReferences. - Data Silence: AI timers and states are now transient, preventing unnecessary disk IO and network synchronization (FerriteCore-inspired philosophy).
[v3.1.25]
- Vanilla Spirit Purge: Removed the
Howlbehavior entirely as it forced dogs to sit/stand, violating player control. - Posture Respect: Updated all social behaviors (Zoomies, Begging, Fetch, Wanderlust) to strictly respect the dog's sitting state. Dogs will no longer perform social actions if they are ordered to sit.
- Global Cooldown System: Implemented a per-dog global cooldown in the scheduler. Dogs now have significant downtime (5+ minutes) between social behaviors.
- Dynamic Durations: Behaviors now have specific, shorter durations (10-30 seconds instead of 20 minutes) defined in the Social Event core.
- Reaction Priority: Critical reactive behaviors (Retaliation, Correction) now bypass global cooldowns for survival but still maintain proper lifecycle durations.
[v3.1.24]
- FIXED: Critical startup crash caused by missing package declaration in
ServerLevelMixin.
[v3.1.23] (Self-Healing Update)
- FIXED:
AbstractMethodErrorcrash when loading old worlds with aggressive puppies. - ADDED: "Self-Healing" logic for old worlds (existing wolves automatically join the Hive Mind and receive DNA).
- HARDENED: Hive Mind core now includes Level Verification to prevent cross-level pulsing crashes.
- OPTIMIZED: Global Pulse moved to
ServerLeveltick (Highlander Standard) for better server performance.
[v3.1.22] (Hive Mind v6.1 - Character Update)
- Hive Mind Integration: Fully integrated the v6.1 social core. Better Dogs now operates within a global social network that automatically merges with other Hive Mind-compatible mods.
- Digital DNA: Wolves now possess a 64-bit DNA seed generated at spawn. This seed dictates personality traits, social event acceptance, and physical appearance.
- Size Variation: Implemented DNA-driven scaling. Wolves now vary naturally in size (0.9x to 1.1x), rendered natively on the client.
- Character Events:
- Begging: DNA-driven "greedy" trait causes wolves to beg for food from their owners.
- Fetch: Wolves in a playful mood will now seek out and retrieve dropped items.
- Idle Curiosity: Ambient social interaction driven by a wolf's curiosity trait.
- Highlander Pulse Guard: Drastically optimized AI performance using a version-negotiating master pulse.

