File Details
vanilla-outsider-better-dogs-3.1.21.jar
- R
- Jan 26, 2026
- 354.81 KB
- 4
- 26.1-snapshot
- Fabric
File Name
vanilla-outsider-better-dogs-3.1.21.jar
Supported Versions
- 26.1-snapshot
Curse Maven Snippet
v3.1.21
- Feature: Added native Game Rules for Breeding Genetics for per-world configuration of personality inheritance.
- Maintenance: Ensured both Taming and Breeding rules are organized in the "Better Dogs" category.
v3.1.20 - Game Rule Category
- Feature: Added a custom "Better Dogs" category to the Game Rules screen for better organization.
v3.1.19
- Fix: Localization namespace fix for Game Rule translation keys.
v3.1.18
- Fix: Resolved startup crash caused by
IdentifierException. - Technical: Renamed Game Rule IDs to
lower_snake_casefor 1.21+ standards compliance.
v3.1.17
- Removed: The "Anti-Crowding System" (PackSeparationGoal) removed to revert to vanilla grouping behavior.
v3.1.16
- Fix: Replaced
WolfMixintargeting withWolfMobMixinfor robustsetTargetinterception.
v3.1.14 - Better Teleportation
- Added: Dynamic Simulation Capping (ranges scale with server simulation distance).
- Improved: Optimized follow logic; dogs run back before teleporting (2x distance rule).
[3.1.13] - Ultraguard Sync
- Added: Hardened persistence system with atomic writes and auto-backups.
- Completed: Final migration of all AI magic numbers to configuration.
[3.1.12] - Personality Scaling
- Added: Personality-scaled teleportation (Aggressive wanders further, Pacifist stays close).
- Fix: Internal persistence protocol stability.
[3.1.11] - Natural Following
- Added: Dogs prefer running to the player instead of snapping.
- Added:
followCatchUpSpeedconfiguration.
[3.1.10] - Pack Separation
- Feature: Wolves respect personal space and spread out when crowded around the owner.
[3.1.9] - 🐞 Bug Fixes
- Fix: Critical how state leak (wolves staying sat after howl).
- Optimized: Removed redundant AI goals and cleaned up imports.
[3.1.8] - Individual DNA
- Fixed: Sound usage for Howl and correct
ServerLevelpassing. - Feature: Every dog has a unique "preference roll" (based on UUID) influencing social behavior.
[v3.1.7] - Events
- New Feature: Zoomies: Hyperactive morning/rain running.
- New Feature: Group Howl: Atmospheric pack vocalization.
[v3.1.6] - Play Fighting
- New Feature: Large packs of aggressive wolves sparring non-lethally.
[v3.1.5]
- Fixed: Blood Feud probability math.
- Added:
babyRetaliationChanceconfig.
[1.09.009] - Social Hierarchy
- Feature: Domestic Retaliation & Intervention (The "Snitch" system).
- Technical: AI Priority re-tuning and semantic versioning transition.
[1.9.5-26.1] - The Architecture Pivot
- Pivot: Reverted to Fabric-only native development for better snapshot support.
- Technical: Standardized on Java 25 and Fabric Attachment API.
[v1.8.7-26.1]
- Fix: Stale class cleanup to resolve Startup Crash (
betterdogs$afterHurt).

