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VO: Better Dogs

Enhances vanilla wolves with unique personalities (Aggressive, Pacifist, Normal), smarter AI, safety behaviors, and combat improvements.

File Details

vanilla-outsider-better-dogs-3.1.21.jar

  • R
  • Jan 26, 2026
  • 354.81 KB
  • 4
  • 26.1-snapshot
  • Fabric

File Name

vanilla-outsider-better-dogs-3.1.21.jar

Supported Versions

  • 26.1-snapshot

Curse Maven Snippet

Fabric

modImplementation "curse.maven:vanilla-outsider-better-dogs-1439098:7529750"
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v3.1.21

  • Feature: Added native Game Rules for Breeding Genetics for per-world configuration of personality inheritance.
  • Maintenance: Ensured both Taming and Breeding rules are organized in the "Better Dogs" category.

v3.1.20 - Game Rule Category

  • Feature: Added a custom "Better Dogs" category to the Game Rules screen for better organization.

v3.1.19

  • Fix: Localization namespace fix for Game Rule translation keys.

v3.1.18

  • Fix: Resolved startup crash caused by IdentifierException.
  • Technical: Renamed Game Rule IDs to lower_snake_case for 1.21+ standards compliance.

v3.1.17

  • Removed: The "Anti-Crowding System" (PackSeparationGoal) removed to revert to vanilla grouping behavior.

v3.1.16

  • Fix: Replaced WolfMixin targeting with WolfMobMixin for robust setTarget interception.

v3.1.14 - Better Teleportation

  • Added: Dynamic Simulation Capping (ranges scale with server simulation distance).
  • Improved: Optimized follow logic; dogs run back before teleporting (2x distance rule).

[3.1.13] - Ultraguard Sync

  • Added: Hardened persistence system with atomic writes and auto-backups.
  • Completed: Final migration of all AI magic numbers to configuration.

[3.1.12] - Personality Scaling

  • Added: Personality-scaled teleportation (Aggressive wanders further, Pacifist stays close).
  • Fix: Internal persistence protocol stability.

[3.1.11] - Natural Following

  • Added: Dogs prefer running to the player instead of snapping.
  • Added: followCatchUpSpeed configuration.

[3.1.10] - Pack Separation

  • Feature: Wolves respect personal space and spread out when crowded around the owner.

[3.1.9] - 🐞 Bug Fixes

  • Fix: Critical how state leak (wolves staying sat after howl).
  • Optimized: Removed redundant AI goals and cleaned up imports.

[3.1.8] - Individual DNA

  • Fixed: Sound usage for Howl and correct ServerLevel passing.
  • Feature: Every dog has a unique "preference roll" (based on UUID) influencing social behavior.

[v3.1.7] - Events

  • New Feature: Zoomies: Hyperactive morning/rain running.
  • New Feature: Group Howl: Atmospheric pack vocalization.

[v3.1.6] - Play Fighting

  • New Feature: Large packs of aggressive wolves sparring non-lethally.

[v3.1.5]

  • Fixed: Blood Feud probability math.
  • Added: babyRetaliationChance config.

[1.09.009] - Social Hierarchy

  • Feature: Domestic Retaliation & Intervention (The "Snitch" system).
  • Technical: AI Priority re-tuning and semantic versioning transition.

[1.9.5-26.1] - The Architecture Pivot

  • Pivot: Reverted to Fabric-only native development for better snapshot support.
  • Technical: Standardized on Java 25 and Fabric Attachment API.

[v1.8.7-26.1]

  • Fix: Stale class cleanup to resolve Startup Crash (betterdogs$afterHurt).