Ore Regeneration -> Bedrock Replace (or not)

Converts all vanilla ores into regenerator ores. When mined an ore will be replaced with bedrock ore (unmineable). After a time period (configurable) the bedrock or will convert back to it's vanilla ore block.

Ore Respawn makes mining sustainable. When you break an ore, it regenerates after a configurable delay so caves and veins stay useful over long play sessions.

Features

  • Respawns any block tagged as an ore (c:ores / NeoForge ore tags)
  • Configurable respawn delay (default: 5 minutes)
  • Optional bedrock placeholder while waiting — marks the spot and blocks re-mining until the ore returns
  • Instant mode: set the delay to 0 and ores regenerate immediately
  • Survives world reloads — pending respawns are saved and resume correctly
  • You still get the normal ore drops

Configuration

Edit the common config (orerespawn-common.toml) or use the in-game config screen:

Option Default Description
respawnDelaySeconds
300
Seconds before the ore respawns (0 = instant)
useBedrockPlaceholder
true
Replace mined ores with bedrock until they respawn

Requirements

  • Minecraft 1.21.1
  • NeoForge

How it works

Mine an ore as usual. After the break, the mod either restores the ore right away (instant mode) or places a placeholder and schedules the original block to return. Pending respawns are stored with the world, so they continue after a restart.

Great for SMP servers, skyblock-style worlds, or any playthrough where you want renewable resources without changing recipes or worldgen.

The Ore Regeneration -> Bedrock Replace (or not) Team

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