Vampirism: Raids & Patrols 0.5.2
Curse Maven Snippet
What's new
Vampirism: Raids & Patrols 0.5.2
Village Totems
- Improved the Village Totem system.
- Improved saving and synchronization of village settings.
- Improved Totem behavior during faction raids.
- Fixed defender buffs not being applied correctly to player defenders.
- Defender buffs now remain active for the entire raid.
- Raid-related defender buffs are correctly removed after the raid ends.
Faction Fear Effects
- Added Fear of Vampires.
- Added Fear of Werewolves.
- Fear effects now correctly apply to both NPC and player aggressors.
- Improved detection of Advanced and special raid aggressors.
- Targets affected by Fear of Vampires receive 50% increased damage from Vampires.
- Targets affected by Fear of Werewolves receive 50% increased damage from Werewolves.
Special Village Protection
- Reworked Garlic Protection.
- Vampire aggressors now receive Garlic I from Vampirism during raids.
- Reworked Aconite Protection.
- Werewolf aggressors now receive Aconite I during raids.
- Special protection effects now work on both NPC and player aggressors.
Defender Buffs
- Improved Strength, Speed, Resistance, and Regeneration buffs.
- Defender buffs now work correctly on both NPC and player defenders.
- Fixed several issues with player faction detection.
- Improved handling of multiple selected defender buffs.
Raids
- Improved raid participant detection.
- Fixed some aggressors not receiving raid-specific effects.
- Improved support for Advanced faction mobs and Raid Commanders.
- Improved handling of player aggressors and defenders.
- Improved cleanup of raid effects after raids end.
Fixes & Compatibility
- Fixed player faction detection.
- Improved compatibility with Vampirism and Werewolves.
- Fixed several issues related to raid effects and synchronization.
- Various internal stability and faction logic improvements.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1+
- Vampirism 1.10.13
- Werewolves 2.0.3.3
This mod has no additional files

