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Vampirism: Raids & Patrols

An unofficial Vampirism & Werewolves add-on featuring faction warfare, patrols, fortresses, camps, 5-wave raids, powerful commanders, Lycanthrope Villagers and lunar events.
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Vampirism: Raids & Patrols 0.5.2

File namevp-release-0.5.2.jar
Uploader
moskardo1moskardo1
Uploaded
Sep 26, 2026
Downloads
25
Size
486.6 KB
Mod Loaders
NeoForge
File ID
8985172
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vampirism-raids-patrols-1689951:8985172"

Learn more about Curse Maven

What's new

Vampirism: Raids & Patrols 0.5.2

Village Totems

  • Improved the Village Totem system.
  • Improved saving and synchronization of village settings.
  • Improved Totem behavior during faction raids.
  • Fixed defender buffs not being applied correctly to player defenders.
  • Defender buffs now remain active for the entire raid.
  • Raid-related defender buffs are correctly removed after the raid ends.

Faction Fear Effects

  • Added Fear of Vampires.
  • Added Fear of Werewolves.
  • Fear effects now correctly apply to both NPC and player aggressors.
  • Improved detection of Advanced and special raid aggressors.
  • Targets affected by Fear of Vampires receive 50% increased damage from Vampires.
  • Targets affected by Fear of Werewolves receive 50% increased damage from Werewolves.

Special Village Protection

  • Reworked Garlic Protection.
  • Vampire aggressors now receive Garlic I from Vampirism during raids.
  • Reworked Aconite Protection.
  • Werewolf aggressors now receive Aconite I during raids.
  • Special protection effects now work on both NPC and player aggressors.

Defender Buffs

  • Improved Strength, Speed, Resistance, and Regeneration buffs.
  • Defender buffs now work correctly on both NPC and player defenders.
  • Fixed several issues with player faction detection.
  • Improved handling of multiple selected defender buffs.

Raids

  • Improved raid participant detection.
  • Fixed some aggressors not receiving raid-specific effects.
  • Improved support for Advanced faction mobs and Raid Commanders.
  • Improved handling of player aggressors and defenders.
  • Improved cleanup of raid effects after raids end.

Fixes & Compatibility

  • Fixed player faction detection.
  • Improved compatibility with Vampirism and Werewolves.
  • Fixed several issues related to raid effects and synchronization.
  • Various internal stability and faction logic improvements.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1+
  • Vampirism 1.10.13
  • Werewolves 2.0.3.3
 
 

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