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Vampirism: Raids & Patrols

An unofficial Vampirism & Werewolves add-on featuring faction warfare, patrols, fortresses, camps, 5-wave raids, powerful commanders, Lycanthrope Villagers and lunar events.
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Vampirism: Raids & Patrols 0.5.1

File namevp-release-0.5.1.jar
Uploader
moskardo1moskardo1
Uploaded
Sep 23, 2026
Downloads
48
Size
359.3 KB
Mod Loaders
NeoForge
File ID
8953159
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vampirism-raids-patrols-1689951:8953159"

Learn more about Curse Maven

What's new

Vampirism: Raids & Patrols 0.5.1

Version 0.5.1 is a small compatibility and patrol update focused on making faction patrols more reliable and improving minimap visibility.

  • Changed the normal patrol attempt interval from 2 minutes to 1.5 minutes
  • Kept the regular patrol spawn chances unchanged:
    • 5% normal patrol chance
    • 10% in special faction forests at night
  • Confirmed patrol spawning for all three factions:
    • Hunter Patrols
    • Vampire Patrols
    • Werewolf Patrols
  • Improved Xaero’s Minimap compatibility
  • Advanced Vampire patrol leaders can now be displayed as radar markers more reliably
  • Removed temporary patrol diagnostic code used during testing
  • Removed temporary 100% patrol test behavior
  • Cleaned up patrol compatibility code
  • Kept raid and lunar event behavior unchanged
  • Added updated builds for:
    • Vampirism 1.10.13 + Werewolves 2.0.3.3
    • Legacy: Vampirism 1.10.8 + Werewolves 2.0.3.1

This update mainly improves patrol consistency without significantly changing the original balance.

 
 

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