Vampirism: Raids & Patrols 0.5.1
Curse Maven Snippet
What's new
Vampirism: Raids & Patrols 0.5.1
Version 0.5.1 is a small compatibility and patrol update focused on making faction patrols more reliable and improving minimap visibility.
- Changed the normal patrol attempt interval from 2 minutes to 1.5 minutes
- Kept the regular patrol spawn chances unchanged:
- 5% normal patrol chance
- 10% in special faction forests at night
- Confirmed patrol spawning for all three factions:
- Hunter Patrols
- Vampire Patrols
- Werewolf Patrols
- Improved Xaero’s Minimap compatibility
- Advanced Vampire patrol leaders can now be displayed as radar markers more reliably
- Removed temporary patrol diagnostic code used during testing
- Removed temporary 100% patrol test behavior
- Cleaned up patrol compatibility code
- Kept raid and lunar event behavior unchanged
- Added updated builds for:
- Vampirism 1.10.13 + Werewolves 2.0.3.3
- Legacy: Vampirism 1.10.8 + Werewolves 2.0.3.1
This update mainly improves patrol consistency without significantly changing the original balance.
This mod has no additional files

