promotional bannermobile promotional banner

Vampirism DNA

A way to store a faction's DNA & Levels for the Vampirism Mod | A Vampirism Addon
Back to Files

vampirism-dna-1.1.0.jar

File namevampirism-dna-1.1.0.jar
Uploader
gingahbreadgingahbread
Uploaded
Oct 24, 2026
Downloads
10
Size
32.6 KB
Mod Loaders
Forge
File ID
9309250
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vampirism-dna-1763227:9309250")

Learn more about Curse Maven

What's new

1.1.0 - 2026-10-24

Added

  • Difficulty presets (difficulty in the config, or /vampirismdna set difficulty casual|normal|brutal). Casual halves the wait between steps, the backlash and the purification cost. Brutal is 1.5x the wait, 1.4x the backlash and 2x the purification cost. Normal keeps the base numbers.
  • Level scaling for backlash: backlash now grows as you climb, from the base 60% of max health up to 90% at the top level (backlashLevelScaling). Still never lethal.
  • Level scaling for purification: DNA from a higher level costs more to purify (purifyLevelScaling).
  • Faction-flavoured backlash (flavouredBacklash, on by default). Vampires lose blood on every backlash (vampireExhaustion). Hunters and werewolves have all active abilities switched off and cannot activate any for a short time (actionLockSeconds).
  • New operator command options: difficulty, backlashLevelScaling, purifyLevelScaling, vampireExhaustion, actionLockSeconds.

Changed

  • Purification now costs more for higher-level DNA. With the default settings it goes from 2 diamonds and 5 XP levels for low-level DNA up to 6 diamonds and 15 XP levels for a fully levelled syringe.
  • Syringe tooltips show the actual number of purification items needed for that DNA.
  • The ability lock survives death.

Fixed

  • Using an Empty Syringe on its own (a stack of one) made it disappear instead of giving you a Raw DNA Syringe.

This mod has no additional files