vampirism-dna-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0 - 2026-10-24
Added
- Difficulty presets (
difficultyin the config, or/vampirismdna set difficulty casual|normal|brutal). Casual halves the wait between steps, the backlash and the purification cost. Brutal is 1.5x the wait, 1.4x the backlash and 2x the purification cost. Normal keeps the base numbers. - Level scaling for backlash: backlash now grows as you climb, from the base 60% of max health up to 90% at the top level (
backlashLevelScaling). Still never lethal. - Level scaling for purification: DNA from a higher level costs more to purify (
purifyLevelScaling). - Faction-flavoured backlash (
flavouredBacklash, on by default). Vampires lose blood on every backlash (vampireExhaustion). Hunters and werewolves have all active abilities switched off and cannot activate any for a short time (actionLockSeconds). - New operator command options:
difficulty,backlashLevelScaling,purifyLevelScaling,vampireExhaustion,actionLockSeconds.
Changed
- Purification now costs more for higher-level DNA. With the default settings it goes from 2 diamonds and 5 XP levels for low-level DNA up to 6 diamonds and 15 XP levels for a fully levelled syringe.
- Syringe tooltips show the actual number of purification items needed for that DNA.
- The ability lock survives death.
Fixed
- Using an Empty Syringe on its own (a stack of one) made it disappear instead of giving you a Raw DNA Syringe.
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