vampirism-dna-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 - 2026-10-24
First release.
Added
- Empty Syringe: craftable (iron nugget, glass pane, iron ingot). Right-click to extract your DNA into a Raw DNA Syringe holding your faction, level, lord level and unlocked skills.
- Raw and Purified DNA Syringes: raw restores 50% of the saved power, purified restores 100%.
- Purification: combine a Raw DNA Syringe with 2 diamonds in an anvil (costs 5 XP levels). The saved data is carried over.
- Gradual restoration: using a DNA syringe consumes it and starts restoring your progress. Levels return in steps of 3 every 5 minutes of play time, then lord levels one at a time. Saved skills are re-enabled as the skill points become available.
- Backlash: every step deals 60% of your max health in damage (never lethal, always leaves half a heart) and applies Weakness, Slowness, Nausea and Hunger.
- Works with every playable faction: Vampire, Hunter, and Werewolf (with the Werewolves mod installed).
- Safety rules: a syringe is refused if you already belong to a different faction. Humans join the saved faction at level 1 when they use it.
- Death and reset handling: dying keeps the restoration but resets the progress of the current step. Resetting to human cancels the whole restoration.
- Config file (
config/vampirism_dna-common.toml) for step size, step time, backlash size and effects, raw efficiency, and purification cost. - In-game config command for operators:
/vampirismdna showand/vampirismdna set <option> <value>. - Syringe tooltips showing the donor, faction, saved levels, skill count and purity.
Known issues
- Refinements and equipped actions are not saved in the DNA yet.
This mod has no additional files

