promotional bannermobile promotional banner

Vampirism DNA

A way to store a faction's DNA & Levels for the Vampirism Mod | A Vampirism Addon
Back to Files

vampirism-dna-1.0.0.jar

File namevampirism-dna-1.0.0.jar
Uploader
gingahbreadgingahbread
Uploaded
Oct 24, 2026
Downloads
68
Size
26.7 KB
Mod Loaders
Forge
File ID
9309175
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vampirism-dna-1763227:9309175")

Learn more about Curse Maven

What's new

1.0.0 - 2026-10-24

First release.

Added

  • Empty Syringe: craftable (iron nugget, glass pane, iron ingot). Right-click to extract your DNA into a Raw DNA Syringe holding your faction, level, lord level and unlocked skills.
  • Raw and Purified DNA Syringes: raw restores 50% of the saved power, purified restores 100%.
  • Purification: combine a Raw DNA Syringe with 2 diamonds in an anvil (costs 5 XP levels). The saved data is carried over.
  • Gradual restoration: using a DNA syringe consumes it and starts restoring your progress. Levels return in steps of 3 every 5 minutes of play time, then lord levels one at a time. Saved skills are re-enabled as the skill points become available.
  • Backlash: every step deals 60% of your max health in damage (never lethal, always leaves half a heart) and applies Weakness, Slowness, Nausea and Hunger.
  • Works with every playable faction: Vampire, Hunter, and Werewolf (with the Werewolves mod installed).
  • Safety rules: a syringe is refused if you already belong to a different faction. Humans join the saved faction at level 1 when they use it.
  • Death and reset handling: dying keeps the restoration but resets the progress of the current step. Resetting to human cancels the whole restoration.
  • Config file (config/vampirism_dna-common.toml) for step size, step time, backlash size and effects, raw efficiency, and purification cost.
  • In-game config command for operators: /vampirismdna show and /vampirismdna set <option> <value>.
  • Syringe tooltips showing the donor, faction, saved levels, skill count and purity.

Known issues

  • Refinements and equipped actions are not saved in the DNA yet.

This mod has no additional files