For MC 1.12 you can find the downloads here
For MC 1.16 you can find the downloads here
Discord server: here
Vampires are fast, strong and blood-thirsty entities, which hate the sun, but do not fear the night - and the best thing is: You can become one!
This mod allows you to become a vampire with all of the classical benefits and drawbacks.
After being bitten by a vampire or manually injecting some vampire blood, you receive an effect called "Sanguinare Vampiris" which will eventually turn you into a vampire.
Alternatively, you can decide to become a vampire hunter and start fighting these evil creatures.
Get an overview about this mod here: Overview
As a vampire
As a vampire you don't need to eat that dry bread or strange fruit called "apples", you prefer some red and tasty blood, which you can to drink from animals or preferably villagers. If you are careful they might regenerate their blood over time, but if you suck all their blood at once, they will die. As a skilled vampire you may turn them into vampires instead. Furthermore, you may notice that you now have red eyes and fangs.
In the beginning you are a very normal and weak vampire, but by performing vampiric rituals you can level up and gain new powers. Aside from becoming stronger and faster, you gain skill points which can be used to unlock abilities like night vision, transformation into a bat, teleportation and many more.
However, becoming a strong vampire also has its drawbacks as you will receive damage from sunlight and have to face stronger vampire hunters. So you probably want to shift your activities to the night, unlock night vision and craft yourself a coffin to sleep through the day. Don't forget to color your coffin to make it match the rest of your home decor.
Become a vampire hunter
If you don't like vampires, this mod might still have plenty to offer. You can choose to become a vampire hunter instead and start hunting down those evil vampires. Equipped with crossbows and other useful weapons, you have a full arsenal at your disposal. By collecting items, fighting strong vampires and exploring the world you can level up and unlock advanced skills which improve your hunting ability or even allow you to use some of the vampires powers against them.
World
There are a few additions to the world. Including new mobs, there is a new biome called vampire forest. This foggy biome mostly accommodates vampiric creatures and is the home of vampire barons you need to fight to gain ritual items.
Since vampires prefer to suck blood from villagers, villages are now protected by vampire hunters. If too many people in a village are bitten they will call for reinforcements or if it gets too dire, the villagers will just grab their pitchforks and start hunting vampires themselves.
Villages can be controlled by vampires or hunters which grants them additional benefits. If you want to capture a village, consider planning a raid to take some territory.
Multiplayer:
This mod is made to work perfectly on multiplayer servers. Players can choose to join the vampire faction, the hunter faction, or even mostly ignore this mod if they want - the choice is yours. You also can enable PVP only between factions, so the war between vampires and humans can take place without interfering with the rest of your server.
Most hostile creatures are affected by player strength. The strength of a spawned creature is affected by the level of nearby players. Around strong vampire players, strong hunters will spawn, but around normal humans only weak vampires will appear.
For common places (e.g. spawn) you can place (cheat only) sunscreen beacons, so vampires can visit them during the day without taking sun damage.
Also consider using the config option to allow/deny players from infecting other human players with vampirism (hunters are immune due to their garlic injection).
Also see https://github.com/TeamLapen/Vampirism/wiki/Multiplayer
Spotlights/Tutorials:
Minecraft 1.7.10
The 1.7.10 version differs a lot from the the newer version as they are a complete rewrite. Even though they are quite similar there quite a few smaller and larger differences. So if you see videos/tutorials about the 1.7.10 version don't expect that things work the same way in 1.12 or vice-versa.
Installation:
- Install forge (recommend version)
- Add this mod to your mods folder
- Install GuideAPI (1.12) / GuideAPI-VP (1.14+) to get the guide book (optionally, but recommend)
- Play :)
How to get started:
Take a look at the in-game GuideBook or check out the wiki.
Configuration:
This mod is highly configurable, besides several general settings you can change a ton of balance related values to your liking or disable parts of the mod you do not like.
More information here: https://github.com/TeamLapen/Vampirism/wiki/Configuration
Troubleshooting:
FAQ: https://github.com/TeamLapen/Vampirism/wiki/FAQ
https://github.com/TeamLapen/Vampirism/wiki#troubleshooting
Feedback:
Please direct all feedback to the Discord server here.
Report issues to the Github or the forum after reading the troubleshooting section.
Addons:
There are a few known addon mods
Vampirism Integrations: Add compatibility to several other mods
Vampires Need Umbrellas: Add umbrellas for sunprotection
Werewolves: Become a werewolf
Godly Vampirism: Reduce downsides from being a vampire
Development:
This mod is Open Source. The code can be found on Github under the LGPL licence.
It is actively developed by maxanier and Cheaterpaul as much as spare time permits.
You can follow the progress by checking out the repository or following maxanier on Twitter.
If you want to support the development you can give feedback, report issues, help to translate or if you have some coding experience even contribute to the development itself. Coding help is always wanted, alternatively you can develop you own addon mod or mod integration using Vampirism's API.
Official Multiplayer Server
We hope you like this mod, please tell us what you like, what you would improve and what you would add!
Created by maxanier,Cheaterpaul,Mistadon,wildbill22
Special thanks to LRA_10, TinkerHatWill, Alis and dimensionpainter for many cool models and texture
Thanks to TheBeastCH for a lot of feedback and suggestions.
And finally thanks to all out translators (in no particular order):
Mushi64, sandmanger, MClove229, nikogo.smag, phpr, kupr.andrew, arroslinka, thisismetsu, follower_of_ASRIEL, guitargamerkuliti, berkcona92, gianluccio, alfanerd, icedark1999, Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire
does anyone plan to port to fabric?
Is it possible to 'invite' a vampire hunter trainer into a village? Like maybe building one of those conversion chairs and placing it in a village?
I ask, because no village seems to spawn with a hunter trainer, they're unbelievably rare..
Oh, second question is there a way to return a town to neutral? Seems you need to belong to a faction to interact with a faction totem, but what if you want a town to have no faction?
In reply to vinny_havoc:
i dont think you can but it would be nice if you could!. but it would have some requisites. which idk but prob it would have.
if i discover a mod that causes a bug in vampirism mod. i should say that to the person that created the mod, or to the mod that is having problems in case vampirism? im asking that because i found one mod that bugs blood container texture called magnesium.
There is a bug when I place down a vampirism sign the game crashes
I don't know why but when I use this mod with the corpse mod, and I grab my items as a vampire they don't appear, does anyone know if this can be fixed?
Using the server modpack and the guide book randomly lost it's textures
Ah it's because i turned mipmaps off
hmmmm..... i did see on one wiki about a secret lv 15 for 1.12.2 versions and some type of enigma. im trying to figure it out at the moment. but does somebody know what to do?.
There is a bug where when I place down a dark spruce sign the game crashes
(How can I insert the crash report without it getting classified as spam?
In reply to greatludde12:
you can upload the content here https://pastebin.com/ and send the link
In reply to greatludde12:
will be fixed in the next version
In reply to Cheaterpaul:
thank you so much my friends have been beging me to fix our server, but i couldnt do that so i really apriciate that you have now fixed it
In reply to Cheaterpaul:
https://pastebin.com/A5m7ax0U
In reply to Cheaterpaul:
Hello?
how do you get a Vampire Vilager trader to reset their trades?
In reply to windessence_official:
The same as any other villager
I absolutely love your vampire mod and it seems to get better with every update. I cant and DON'T play Minecraft with this mod.
I love the werewolf mod but I feel it is missing some important aspects to being a werewolf, I have listed these aspects below;
-Feeding (Important)
Raw meat should refill hunger more than cooked meat or killing a mob can refill hunger.
Non meat (Cooked/baked foods, vegetables) should not refill hunger just like a vampire.
Cooked meat should refill very little compared to raw meat (repeated because of importance, to me at least).
-Mining (maybe)
Mining dirt with bare hands should be like using a stone or iron shovel (not diamond).
Mining wood with bare hands should be like using a stone axe.
Mining stone with bare hands can be like using a stone pickaxe but not drop anything.
That's all I could think of.
Thank you for reading.
So.. how do you cure vampirism? Been searching the wiki.
In reply to kenadra:
https://wiki.vampirism.dev/docs/wiki/factions/vampire/leveling#leaving-the-faction