File Details
Vampirism-1.16.5-1.8.0-beta.2
- B
- Jun 21, 2021
- 7.14 MB
- 19.1K
- 1.16.5
- Forge
File Name
Vampirism-1.16.5-1.8.0-beta.2.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Vs last alpha
- Cleanup
- New vampire book content
- Fixes
- More
Vs 1.7
Vampire Armor
- Vampires have natural armor when not wearing armor
- The amount of armor scales between iron and diamond from level 1 to level 14
- This natural armor does not stack with additionally worn armor
- If wearing heavy armor (anything stronger than leather) your vampire specific speed and attack speed buff will be cut by half
- Armor enchantments can be applied to (not yet rendered) stylish vampire clothing that can be equipped in the armor slots
- After respawning the armor will take some time to fully regenerate
- Vampires can wear new vampire clothing, that does not provide any protection but is enchantable
Vampire Immortality
- Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs
- After some regeneration (timeout) phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead
- After resurrecting vampires are weakened and instantly die when they are killed again in the next few minutes (neonatal effect)
- While DBNO vampire can be immediately finished using vampire killing weapons like stake, holy water or fire
Vampire Accessories
- Vampires can now equip accessories (ring, amulet and obi belt) which give buffs (and debuffs) and can even modify certain skills
- There are many different effects and combinations of effects and you can try to collect the perfect set of ring, amulet and obi belt
- In total there are much more than 100.000 possible combinations, even though many are similar.
- Accessories cannot be unequipped and are destroyed if another is equipped in the same slots
- Upon respawning (after death) accessories take a random amount of damage and eventually break
- Certain accessories can for example change the dark blood projectile to a short range 360° attack
Task changes
- Added Vampirism Menu as quest screen and hub for other screens
- Non unique tasks now expire after some time
- Show last known location of faction representative that offered a task
Balancing
- Vampire swords can be enchanted with most enchantments now
- Enhanced Hunter Coat now buffs hunter disguise and give bonus looting
- Reduce minion upgrade diamond price
- Remove vampire bite attack
- Don't prevent disguised hunters from interacting/attacking but instead break their disguise
- Vampire invisibility also hides armor, items and shadow
- Garlic beacon has an activation delay
- Garlic beacon finder item allows vampires to more easily locate garlic beacons
- Hunter player blood is no longer poisonous
- Hunter chest armor prevents feeding
Faction Raids
- NPC raids can now be triggered by walking into a village with a vampire/hunter bad omen effect
- Bad omen effect can be obtained by killing rare vampire/hunter creatures that carry a banner
- Added rewards for defending a village
- Different raid strengths and rewards
- Village captures do not require a player to be inside the village bounds
- Reworked "boss bar"
- Updated raid sequence
Skill changes
- Reordered some hunter skills
- Changed attack damage and speed skills
- Removed vampire vista skill
- New skill that allows reducing neonatal duration
- New skill that reduces timeout before resurrecting in DBNO
Other
- Changelog chapter in GuideBook summarizing the major changes
- Skeletons no longer attack vampires and creeper always flee
- Vampire minions should try to avoid the sun if there current task permits it
- Minions should consume food/blood items in their offhand to heal
- Blood projectile fine-tuning
- Allow curing converted villagers and creatures with an Infested Apple similar to curing zombie villagers
- Add training dummy to determine damage and DPS
- Preview appearance when hovering over a skin/eye type
- Updated vampire book content
- New decorative blocks by the community
- Use correct appropriate model (steve/alex) for vampire and minions texture
- Allow binding higher level vampires as minions
- Fix village capture AI requiring line of sight and make sure advanced entities participate in a capture event
- New minion related and other advancements
- Reset skills by consuming Potion of Oblivion instead of loosing a level
- Allow resetting minion stats by giving them a Potion of Oblivion
- Change totem beam visibility (only during capture)
- Totem of Undying now gives fire protection and sunscreen
- Update item tooltips
- Add third action keybinding option
- Many performance optimization
- Bat mode does not change the players health anymore, instead it removes any armor effect and doubles incoming damage
- Fix bite/feed permission
- Fix crashes
- Replace all coremods with mixins
- Cleanup