File Details
Vampirism-1.16.5-1.8.0-alpha+20210508-1759
- A
- May 8, 2021
- 6.99 MB
- 1.1K
- 1.16.5
File Name
Vampirism-1.16.5-1.8.0-alpha+20210508-1759.jar
Supported Versions
- 1.16.5
Changelog
Not guaranteed to be conclusive
Vampire Armor
- Vampires have natural armor when not wearing armor
- The amount of armor scales between iron and diamond from level 1 to level 14
- This natural armor does not stack with additionally worn armor
- If wearing heavy armor (anything stronger than leather) your vampire specific speed and attack speed buff will be cut by half
- Armor enchantments can be applied to (not yet rendered) stylish vampire clothing that can be equipped in the armor slots
- After respawning the armor will take some time to fully regenerate
Vampire Immortality
- Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs
- After some regeneration phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead
- After resurrecting vampires are weakened and instantly die when they are killed again in the next few minutes
- While DBNO vampire can be immediately finished using vampire killing weapons like stake, holy water or fire
Vampire Accessories
- Vampires can now equip accessories (ring, amulet and obi belt) which give buffs (and debuffs) and can even modify certain skills
- There are many different effects and combinations of effects and you can try to collect the perfect set of ring, amulet and obi belt
- In total there are much more than 100.000 possible combinations, even though many are similar.
- Accessories cannot be unequipped and are destroyed if another is equipped in the same slots
- Upon respawning (after death) accessories take a random amount of damage and eventually break
- Certain accessories can for example change the dark blood projectile to a short range 360° attack
Task changes
- Added Vampirism Menu as quest screen and hub for other screens
- Non unique tasks now expire after some time
- Show last known location of faction representative that offered a task
Balancing
- Vampire swords can be enchanted with most enchantments now
- Enhanced Hunter Coat now buffs hunter disguise and give bonus looting
- Reduce minion upgrade diamond price
- Remove vampire bite attack
- Don't prevent disguised hunters from interacting/attacking but instead break their disguise
Skill changes
- Reordered some hunter skills
- Changed attack damage and speed skills
- Removed vampire vista skill
Other
- Skeletons no longer attack vampires and creeper always flee
- Vampire minions should try to avoid the sun if there current task permits it
- Minions should consume food/blood items in their offhand to heal
- Garlic beacon has an activation delay
- Blood projectile fine-tuning
- Allow curing converted villagers and creatures with an Infested Apple similar to curing zombie villagers
- Add training dummy to determine damage and DPS
- Preview appearance when hovering over a skin/eye type
- Use correct appropriate model (steve/alex) for vampire and minions texture
- Allow binding higher level vampires as minions
- Fix village capture AI requiring line of sight and make sure advanced entities participate in a capture event
- New minion related and other advancements
- Reset skills by consuming Potion of Oblivion instead of loosing a level
- Allow resetting minion stats by giving them a Potion of Oblivion
- Change totem beam visibility (only during capture)
- Totem of Undying now gives fire protection and sunscreen
- Update item tooltips
- Add third action keybinding option
- Bat mode does not change the players health anymore, instead it removes any armor effect and doubles incoming damage
Thank you
Shout out to all contributors that helped with this version by creating assets, proposing suggestions with many details or just given feedback
RebelT, DimensionPainter, FSpade, S_olace, special krab, Йода, Alis, Pizzacat4, XxKidDowdallxX, the Discord server team and many more