promotional bannermobile promotional banner

Vampirism - Become a vampire!

Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!
Back to Files

Vampirism-1.14.4-1.7.1

File nameVampirism-1.14.4-1.7.1.jar
Uploader
maxaniermaxanier
Uploaded
Mar 30, 2021
Downloads
13.0K
Size
6.6 MB
Mod Loaders
Forge
File ID
3256041
Type
R
Release
Supported game versions
  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vampirism-become-a-vampire-233029:3256041")

Learn more about Curse Maven

What's new

Brings 1.14 mostly up to 1.16-1.7.9
- Fix glowing vampire eyes
- Workaround for crash caused by Not enough enchantments
- Don't render skill tooltip when hovering over button
- Hunter trainer should not talk to vampires
- Fix action keybinding menu
- Stop minions from defending against human players
- Fix totem crash- New obsidian armor texture by MrVityaTrash
- Fix some advanced hunter spawns
- Fix totem drop
- Reduce hunger replenishment of food
- New minion binding textures by DimensionPainter
- Adjust some command permissions
- Remove strength III and (partially) II
- Fix blood value calculation
- New textures by Alis
- Reset lord tasks when changing lord level
- Fix explosions not fully destroying tents
- Fix title gender resetting on death
- Render yellow screen border as part of the GUI instead of the world render last -> Should work with Optifine shaders
- Make minions with locked task ignore the call all command
- More configuration options
- Allow converting cursed earth to regularr grass using holy water bottle
- Fix efficient brewing
- Adjust villager trades
- Fix stakes not affecting vampire players
- Fix some nonfunctional configuration
- Add garlic to some chests as loot
- Adjust default configuration if IceAndFire is loaded
- Introduce cooldown for action hotkeys
- More

This mod has no related projects