Utility Golems 1.1.0
Curse Maven Snippet
What's new
Added
- Charcoal Golem: right-click it with a stick to light it into a torch.
- Mud / Hay Golems: once one of these golems finds real farmland while doing its normal work (harvesting/planting/bonemealing), it now tethers more tightly to that farm instead of just its distant chest, so it stays close to the crops it's actually tending. If that farmland is later broken or replaced, the tighter tether is released automatically and the golem falls back to its normal chest-based range instead of getting stuck.
Fixed
- Timber / Charcoal / Mud Golems: fixed a bug where interacting with a single chest permanently restricted the golem's entire search-and-wander range to a tiny 4-block radius around that chest, regardless of each goal's own much larger search range. The chest tether radius has been increased from 4 to 48 blocks, so Timber Golems keep finding trees, Charcoal Golems keep collecting/planting saplings and clearing flowers, and Mud Golems keep harvesting crops well beyond their starting chest - all without needing a fence to contain them.
- Hay Golem: fixed a bug where it would roam freely instead of staying near its chest. It now tethers to the first chest it interacts with (via seed/bonemeal collection).
- Timber Golem: extended its reach so it can consistently reach and start chopping tree trunks (was too short for some Spruce trees).
- Charcoal Golem: fixed a bug where it could get stuck staring at an unreachable sapling item indefinitely, repeatedly retrying the same item instead of moving on to other work. Charcoal golems also now prioritize collecting and planting saplings over breaking flowers.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

